Quote Originally Posted by ValCat View Post
Okay, I don't buy into the notion of ranking games universally. Different things in different games just fit preferences more or less.

For the dungeons:
Pre-Draenor, you wouldn't have had that triplet of dungeon difficulties. You had normals and heroic dungeons. I, personally (!), liked that better.
The introduction of mythic dungeons was meant to reflect higher raid difficulty in content for smaller groups. Mythic + deepens that system (it is a progression system where the dungeons get increasingly more difficult). So yes, more effort went into that content since Draenor.
And WoW's always put emphasis on their raids, that is nothing new. The focus of the game is much more on the endgame, than it is here.

WoW had become increasingly difficult to play with alts (this would take a lot of time to explain) and you need to do that in contrast to ff14 to experience different classes.

The shifts I have heard about, are small things, really. Toys you can use for RP (like skybox changes, or that just stay a bit), the one group that stuck with WoW forever and was never catered to. Or the halfed cost to upgrade gear for alts, that I've heard about, more satisfying world exploration. More and divers overworld-content. If they'd been sure that a focus on pure progression on main characters were the werewithal, they would have stuck with that, imo.

Yeah I play both, and I want to try and stay unbiased here. I just want to make sure we're not trying to make weird comparisons and assumptions over current WoW vs current XIV. Because a lot of people that have only played XIV don't understand that WoW is a ramp to difficulty, and XIV is a curb.

Personally I have a much easier time of playing varied difficulty content in WoW, where XIV kinda forces me to set significant time aside for anything harder than Normal.

In XIV there's a very clear line of casual vs hardcore, and they're very far apart from each other. In WoW, it's not such a clear distinction, because casual can vary a lot up to the edge of hardcore even if hardcore does exist.

I would say for hardcore players, both games put just as much emphasis into raiding if we're talking about time and effort required blind. (Which is why I do neither now lol)

The alt discussion - WoW has become very alt friendly with MSQ and progression unlocks being account wide, and catch-up gear for alts if you've progressed already. So I don't think that's really a point we can make anymore.

But ultimately I do agree, they're just different.