Quote Originally Posted by ValCat View Post
I think WoW's exclusive concentration on mythic dungeons and raids has lost them a lot of players. You can see it in the changes they are implementing now, they are trying to shift it back again a bit. Why would they do that, if the numbers would'nt suggest it to them? I think what had worked better in WoW were the old hard modes (the ones before the mythic system was introduced not that step in between). But you'd outgear those too.
You need to explain what you're talking about here - Because I'm not quite sure that's true.

How are they shifting it back, and what's the difference between old hard modes, old Mythic, and new Mythic? How are they focusing on raids?

The dungeon scaling with Normal, Heroic, and Mythic is a varied system of all degrees. Hard modes are just steps without a proper ramp. Like how we have Normal and Savage, there's no ramp. It's a single large step up into pain. WoW has ramps players use.

A lot of XIV players don't understand how WoW dungeons work, so using blanket statements gives them a bad impression - When it's not bad, it's just different.