Quote Originally Posted by ValCat View Post
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Tbh i find it fair that the story content is kinda slow paced and easy, that is totally alright cause everyone no matter what skill level should be able to enjoy the games story without worrying to first play their job to perfection.

But there is a huge void of lacking content that is between the both extremes which is brainded msq content and raiding. As i said before raiding is something you usually spend a day with and it is timed content, you will get your rewards and that is it. You do the extreme and get the mount and weapons and beyond that you won't do it. That most people achieve like after a week or two? But what is with the rest of the 4months? You could say there is savage then, yes. Which you learn and then spend one day on reclears. Which leaves 6 days of the week open.

SE should maybe try to provide engaging content that will last, raiding is great and a good challenge for people but it slowly dies down and leaves a lot of time open. I honestly can't see how the argument of "Yes but once every 5 months you will be able to actually use all your healing actions for maybe a week or two" is a good argument. Healers overall are i think most hit by SE philosophy of having only hyper casual content or content in which you have maybe sometimes to heal when a raidwide comes in or a tankbuster goes off.

If we need an example, i kinda wish SE would adapt the mythic difficulty from WoW. Or in general the difficulty of dungeons from WoW. Ofc that system isn't perfect but it would be really nice if we had some sort of engaging content in the game that people could do daily which isn't just braindead roulettes. There is a reason why many raiders only sub for the raids and then leave again after they cleared and it is a huge loss for SE overall tbh. cause they seem to not be able to keep the midcore playerbase engaged.