p12n is one of the only hard ones so far
not surprising the group wipes when the healer dies over and over to braindead bosses with hyper-obvious moves (literally just don't stand around tentacles wow so hard)
yeah and the "others" are insanely bad
p12n is one of the only hard ones so far
not surprising the group wipes when the healer dies over and over to braindead bosses with hyper-obvious moves (literally just don't stand around tentacles wow so hard)
yeah and the "others" are insanely bad
Last edited by GaiusDrakon; 05-24-2023 at 08:00 AM.
lmao if it takes people more than 2 seconds to learn any mechanic from the new dungeon they should go play Babies Dress Up Simulator 2017 instead.
the only valid counterexample is p12n where the final donut/out + tiles falling + divebomb pattern can catch people off guard first time.
Yes babyface, Babies Dress Up Simulator would be your type of beat.
Last edited by GaiusDrakon; 05-24-2023 at 08:08 AM.
Hey, don't knock Disney Dreamlight Valley, it's pretty awesome. It's not just about dressing up in pretty clothes.
You need to do something about your uninhibited anger issues.lmao if it takes people more than 2 seconds to learn any mechanic from the new dungeon they should go play Babies Dress Up Simulator 2017 instead.
the only valid counterexample is p12n where the final donut/out + tiles falling + divebomb pattern can catch people off guard first time.
Yes babyface, Babies Dress Up Simulator would be your type of beat.




Nobody is asking for some huge ball buster difficulty in a dungeon or normal mode but to have content actually threaten the player. I shouldn't be able to collect vuln stacks and it not even matter. A perfect example is Stigma Dreamscape. You know those Omega and Dragon adds that spawn and blow up if you don't kill them in the last boss? That explosion did paltry damage on content. It's actually better to simply ignore both and just DPS the boss. Think about that for a second. It's better to completely ignore a boss mechanic and simply zerg it down faster because the outgoing damage is that pitiful.
This is what people are criticising when they say content is too easy. A tank should feel like a tank yet most EW dungeon bosses seem to take forever and a day to do a tank buster. And when they finally do, it tickles. Naturally, the healing requirements are extremely low. So you end up spamming Glare more than anything else. Upping some of the damage wouldn't spell do but would give the content some needed bite.
Last edited by ForteNightshade; 05-25-2023 at 11:12 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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