Quote Originally Posted by Tanis_Ebonhart View Post
I know you haven't played WoW in years.

I was just on yesterday, as my sub time hasn't ran out yet.

PvP still is a thing, it's called War Mode and it's just as bad as the PvP servers of old. The only benefit it has, is players turning it on for 10% bonus exp, as no one keeps it on at max level unless they want to be ganked.

Then there's Blizzards new Zone - those Caverns. Already dead. Why? Enemy density is too high, enemies and their elite stacks have numerous mechanics, way too much HP/Damage, it's a rare chase, and getting rep for the new faction is a massive grind as they massively reduced the rep players get for activities. Blizzard is trying to force the zone as a group zone, but most players are just leaving the zone as it isn't fun and is extremely annoying. Especially the left side (that is the most mob dense) that constantly warns that they'll be dismounted.

Lose the insults. Uncalled for. Especially when you don't know anything upon the matter.
You also get 3 additional abilities/passives you can choose from which can be pretty good depending on the job while in war mode. You get some more world quests in war mode as well and another gearing path if pvp is your thing too. I agree it's sad that the caverns isn't as busy as forbidden reach was but I think that is also due to not being locked to the caverns to upgrade the gear unlike with forbidden reach. Literally everything you do gives you flightstones and you can get the crests from a ton of different things as well. I think if the gear drops from the rares wasn't really vendor trash it would be more popular but heroic dungeons (which are as brain dead as expert roulette) give better gear than the rare mobs most of the time.