[ EDIT: ] Oh, just curious, anyone check on the JP forums and see what Japanese players are saying about this? I can't Japanese, but I'm curious if their viewpoint is similar or not... [ :ENDEDIT ]
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I think these two quotes are kind of the takeaways of import here:
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PROPOSE ALREADY.
My suggestions come from...raiders. Sebezy (the person I replied to) has made similar points in the past, as has much of the Healer forum. The RAIDERS in it. Their conclusion is that it couldn't be done with the game as a whole because it would make normal content too hard.
Seriously, you're being creepy stalker now. I guess you can keep doing it, but...
Bingo and agreed.
Granted (as the quotes above) that this isn't just every Tom, Dick, and Harry that can do this. It's like how PotD has been cleared with AST, but that doesn't mean everyone can hop on AST and clear it. But as far as the proposed changes go, those are changes that hardcore players have been suggesting for months if not years to actually make the healing kits matter, and if there is a place in the game to push those, it would be Ultimate.
Also true.
Much more fun... to you.
Many people play Healer Jobs because they don't enjoy pressing DPS buttons. Like, they don't find that "fun". The word you're looking for is "tedious". Something people do because they have to, not because they want to. People who want to do DPS play DPS Jobs. People that want to do DPS with a splash of healing play DNC, SMN, or RDM. People that want to do moderate DPS but more support while still healing a lot play PLD or WAR.
ALSO agreed. This doesn't prove Healers are broken, it proves Tanks and DPS Jobs are broken and have FAR too much healing and mitigation.
Correct me if I'm wrong on the era, but this was going from Wrath to Cataclysm, right? I remember that being an issue in Wrath and they tried to course correct with Cataclysm (arguably successfully) and onward. Meaning it is entirely possible.
I've seen this argument a lot, but it doesn't make sense. They've done at least 2 major overhauls in healing during the game's history; one during HW (a shift towards more damage focus), another in SB (removal of Cleric), and another in ShB (shifting to the current paradigm of tons of big heals and super slim, even identical, DPS kits), and that's not counting the AST reworks, of which there have been at least two, and the removal of Nocturnal Stance in EW, and about to be another in 7.0.
They didn't redo all existing content either time.
WoW did a major focus shift from Wrath into Cataclysm because of the exact same problem with their healer design in Wrath (people were running 5 man Heroic dungeons with no Healers because Tanks were so OP), and they didn't redesign all prior content to match that paradigm, either.
Moreover, when FFXIV did the stat squish, they effectively retuned all existing content, and for unsync they added the Epic Echo.
It's not at all an unrealistic idea as it's already been done in various ways multiple times, both with and without changing prior encounters.




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