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  1. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    [ EDIT: ] Oh, just curious, anyone check on the JP forums and see what Japanese players are saying about this? I can't Japanese, but I'm curious if their viewpoint is similar or not... [ :ENDEDIT ]

    .

    I think these two quotes are kind of the takeaways of import here:

    Quote Originally Posted by ForteNightshade View Post
    Just to make it clear, this is a very comp specific accomplishment made by exceptionally skilled players. No one is going to suddenly recruit five DPS for their 6.4 static. It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
    Quote Originally Posted by Xelanar View Post
    This pretty much sums it up.

    On top of it all, there is no real reason for downtime between healing phases to be as high as it is. At least in savage and ultimate modes, forcing healers to spam their GCD heals should be nothing to be afraid of.
    If developers are ok with having me spam Malefic over and over, they should also be ok with having me spam Benefic II non-stop. On paper I'm still just spaming one button, but at least that button does what my job is supposed to do.
    .

    Quote Originally Posted by GaiusDrakon View Post
    lol you don't raid at a high level, so you don't realize that your suggestions won't change anything; in fact you shot down the only encounter-related suggestion that might change something: a much larger HP pool

    everything you mentioned has been done before, and if you go back into those old fights with current toolkits the same problem persists.
    PROPOSE ALREADY.

    My suggestions come from...raiders. Sebezy (the person I replied to) has made similar points in the past, as has much of the Healer forum. The RAIDERS in it. Their conclusion is that it couldn't be done with the game as a whole because it would make normal content too hard.

    Seriously, you're being creepy stalker now. I guess you can keep doing it, but...

    Quote Originally Posted by HyperiusUltima View Post
    It doesn’t take one to do Ultimate or Savage to see things for what they are fundamentally if they’ve played the game long enough. I recently saw the TOP Clear and I can see why every Healer is mad. Yoshida said to Go do Ultimate? We did exactly that and then some. The moment TOP was completed without a Healer was when Healers were considered unnecessary.

    Who needs Healers when you have everyone have self-sustain equivalent to the potency you’re pumping out in damage? Or for Tanks, having the self-sustain to survive to the next Tankbuster without any outside sources(PLD, WAR). It becomes a problem at high-end due to the fact that the skill requirement is raised from a mediocre bar to a high level to clear a check Week 1.

    At the highest level(Ultimate) jobs should be considered at their peak performance due to the constraints required by the fight - especially on patch as they said. This means Pots, Food, the works.

    Yoshida needs to rethink Healer design in general with the Battle Team; otherwise, Healers will die out or it’ll be “when they feel like it”.
    Bingo and agreed.

    Granted (as the quotes above) that this isn't just every Tom, Dick, and Harry that can do this. It's like how PotD has been cleared with AST, but that doesn't mean everyone can hop on AST and clear it. But as far as the proposed changes go, those are changes that hardcore players have been suggesting for months if not years to actually make the healing kits matter, and if there is a place in the game to push those, it would be Ultimate.

    Quote Originally Posted by 4clubbedace View Post
    from another thread
    Also true.

    Quote Originally Posted by GaiusDrakon View Post
    so asking for more engaging healer gameplay actually benefits the significant portion of the playerbase most because it'll make casual content much more fun on healer
    Much more fun... to you.

    Many people play Healer Jobs because they don't enjoy pressing DPS buttons. Like, they don't find that "fun". The word you're looking for is "tedious". Something people do because they have to, not because they want to. People who want to do DPS play DPS Jobs. People that want to do DPS with a splash of healing play DNC, SMN, or RDM. People that want to do moderate DPS but more support while still healing a lot play PLD or WAR.

    Quote Originally Posted by Atelier-Bagur View Post
    Thats it NERF EVERY SINGLE TANK NOW SE.

    Im so sick and tired of seeing how exploitative and OP tank mitigation is. It should not be this way. If you're gonna butcher healer's toolkits to be just flavors of heal rather than damage, then flippin commit to that design choice and make tanks not being able to self-sustain themselves so much. This is so ridiculous. I'm not even happy for that team, I would be if this were an offline game where it doesnt matter but in an online combat community where we have these 3 roles, one role should not outperform the other roles's specialization. Its dumb.
    ALSO agreed. This doesn't prove Healers are broken, it proves Tanks and DPS Jobs are broken and have FAR too much healing and mitigation.

    Quote Originally Posted by Payotz View Post
    And it shows, since they outright said that FFXIV healing (or at the very least, they described FFXIV healing) is not very interesting, and they actively try to avoid that design.


    SE has designed themselves into a corner with healer design. They're not even heal checks, they're all binary Mitigation Checks.
    Doesn't matter if you are a great healer, if your BLM greeded that Despair and missed the Addle, ya'll are gonna listen to Heroes again for the 1100th time. (Not personal experience I swear)
    Correct me if I'm wrong on the era, but this was going from Wrath to Cataclysm, right? I remember that being an issue in Wrath and they tried to course correct with Cataclysm (arguably successfully) and onward. Meaning it is entirely possible.

    Quote Originally Posted by Payotz View Post
    I don't think they can even do an overhaul, cause that would require them remaking all the fights and content from HW -> EW.
    I've seen this argument a lot, but it doesn't make sense. They've done at least 2 major overhauls in healing during the game's history; one during HW (a shift towards more damage focus), another in SB (removal of Cleric), and another in ShB (shifting to the current paradigm of tons of big heals and super slim, even identical, DPS kits), and that's not counting the AST reworks, of which there have been at least two, and the removal of Nocturnal Stance in EW, and about to be another in 7.0.

    They didn't redo all existing content either time.

    WoW did a major focus shift from Wrath into Cataclysm because of the exact same problem with their healer design in Wrath (people were running 5 man Heroic dungeons with no Healers because Tanks were so OP), and they didn't redesign all prior content to match that paradigm, either.

    Moreover, when FFXIV did the stat squish, they effectively retuned all existing content, and for unsync they added the Epic Echo.

    It's not at all an unrealistic idea as it's already been done in various ways multiple times, both with and without changing prior encounters.
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    Last edited by Renathras; 05-18-2023 at 06:57 AM. Reason: EDIT for length