This argument doesn't make sense, though. Yoshi P is already on the record saying the reason they gutted the Healer DPS kits was because they thought it was too stressful, the same logic they gave for reducing healing requirements. You can argue that one is more stressful (or you think it would be), but it makes no sense to say "They won't do (A) because they said they won't do that, but they might be convinced to do (B), which...they...also said they won't do."
That doesn't make sense.
Speaking personally as a dirty casual - I'd enjoy spamming Benefic 2 more than Malific any day of the week, twice on Saturdays, and three times on Sundays. "But people can die and-" that's no different than wiping to an Enrage because of not enough Malifics. People will get over it.
EDIT:
Just out of curiosity, how many people are doing this?
How many teams have solo healed DSR after the first did it?
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EDIT2:
...wiping in any encounter with a moderately tight Enrage check.
So same thing.
If someone dying to a missed Benefic 2 and getting Raised means you're not clearing Enrage, then that fight is tuned tightly enough not having optimized DPS such that you do 5-10% less DPS (common proposals around here) would result in a wipe as well.
And in casual content, neither one would result in a wipe, so nothing changes there, either.
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EDIT3:
I think it matters a lot.
If one group does a thing, that means it really isn't true of the vast majority of players (like...literally everyone else, in this case), meaning that one group could do it is completely irrelevant.
On the other hand, if dozens of groups have done it, if 25+% of the clears now are solo healer (or even 10+%), then that's a pretty different argument, since it suggests just anyone (or, at least, most people) could do it, leading to groups dropping healers going forward - which is the argument people here are making.
That's EXTREMELY relevant.



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