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  1. #221
    Player
    Avatar de Semirhage
    Inscrit
    mai 2015
    Messages
    1 704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Citation Envoyé par Kabooa Voir le message
    I just want to slam dunk some healing potions on foos
    Now I've got hilarious lore justifications spinning in my head. "No no no, these potions are topical! Wait you've been DRINKING them? No wonder you get sick if you have more than one every 5 minutes!"
    (0)

  2. #222
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Potions have always been topical in FF. If i recall correctly, most animations, if not all animations involving a character using a potion in Final fantasy games are "toss thing up in the air, vial shatters and a mist of refreshing curative particles trickles down on the character."
    (0)

  3. #223
    Player
    Avatar de Semirhage
    Inscrit
    mai 2015
    Messages
    1 704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Citation Envoyé par GrimGale Voir le message
    Potions have always been topical in FF. If i recall correctly, most animations, if not all animations involving a character using a potion in Final fantasy games are "toss thing up in the air, vial shatters and a mist of refreshing curative particles trickles down on the character."
    Yeah, I was joking about the fact that potions in XIV have agonizingly long cooldowns so there's going to be some neat lore reason why chemist in particular can machine gun them at party members every ~2.3 seconds.
    (0)

  4. #224
    Player
    Avatar de Kabooa
    Inscrit
    septembre 2013
    Messages
    4 391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Orfèvre Lv 100
    Citation Envoyé par Semirhage Voir le message
    Now I've got hilarious lore justifications spinning in my head. "No no no, these potions are topical! Wait you've been DRINKING them? No wonder you get sick if you have more than one every 5 minutes!"


    (source: manly men doing manly things)
    (3)

  5. #225
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Citation Envoyé par Semirhage Voir le message
    Yeah, I was joking about the fact that potions in XIV have agonizingly long cooldowns so there's going to be some neat lore reason why chemist in particular can machine gun them at party members every ~2.3 seconds.
    If we get a Garlean magitek style Chemist, I'd figure we will be using our own aether, rather than pre-loaded Potions, to "shoot" at party members.

    While a full fledged Garlean Chemist would have to use ammo, as magic capable people, we will be able to synthesize healing draughts out of our own aether. (Just like Machinists produce bullets)

    Maybe this is where the "mix" ability will come in. By carefully aspecting our aether and then mixing it in specific proportions, we will be able to prepare charges with unique effects.
    (0)

  6. #226
    Player
    Avatar de Semirhage
    Inscrit
    mai 2015
    Messages
    1 704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Something I'd personally add to my list of issues with the healers.

    "Hello, I am {User in practically any thread on these forums}. The healer role has been butchered. It's in such an unacceptably bad state. All three healers play the same now, with really basic kits, a bunch of boring oGCDs that hardly interact with one another, and a one-DOT, one-nuke damage spam that makes up almost the entirety of their endgame skill ceiling.


    Anyway, here is my five paragraph essay on why this is a horrible tragedy that befell Astro and Scholar detailing why they should be completely overhauled. Also when I'm reminded that White Mage exists my intro paragraph will receive a softer touch. Sparse kit? Overhealing? Unconnected oGCDs? One DOT and one nuke spamming as the entire endgame? Num num gimme more of that! It's just so unfair that White Mage design is in such a great spot with this exact state of affairs I just spent my intro bitching about. It's all fight design with WHM! The kit is great, just need better combat to make WHM really fun and/or interesting. But AST and SCH, they need overhauls to be fun. It's not fight design there. It's dumbed down and bland when AST and SCH have to deal with it. It's 'great design' when WHM does. No contradictions here! No idea why the devs think these opinions make no sense."
    (0)

  7. #227
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Citation Envoyé par Semirhage Voir le message
    Something I'd personally add to my list of issues with the healers.

    "Hello, I am {User in practically any thread on these forums}. The healer role has been butchered. It's in such an unacceptably bad state. All three healers play the same now, with really basic kits, a bunch of boring oGCDs that hardly interact with one another, and a one-DOT, one-nuke damage spam that makes up almost the entirety of their endgame skill ceiling.


    Anyway, here is my five paragraph essay on why this is a horrible tragedy that befell Astro and Scholar detailing why they should be completely overhauled. Also when I'm reminded that White Mage exists my intro paragraph will receive a softer touch. Sparse kit? Overhealing? Unconnected oGCDs? One DOT and one nuke spamming as the entire endgame? Num num gimme more of that! It's just so unfair that White Mage design is in such a great spot with this exact state of affairs I just spent my intro bitching about. It's all fight design with WHM! The kit is great, just need better combat to make WHM really fun and/or interesting. But AST and SCH, they need overhauls to be fun. It's not fight design there. It's dumbed down and bland when AST and SCH have to deal with it. It's 'great design' when WHM does. No contradictions here! No idea why the devs think these opinions make no sense."
    Who are you mad at, exactly?

    I have never seen what you describe. Most suggestions about the three healers also include WHM getting an expanded DPS kit, going back to Aero III for AoE dotting, iconic elemental spells such as Tornado and Quake and most of all turning Fluid Aura into a useful spell.
    There are also suggestions about getting back Protect, Shell and Stoneskin in some form or another.

    It seems the general idea is to make WHM into a healer with an outstandingly powerful personal dps kit, while keeping the other two as buff/debuff healers with focus on raid increasing dps.

    None of that seem to imply WHM must stay as a simple and easy healer.
    (5)

  8. #228
    Player
    Avatar de Semirhage
    Inscrit
    mai 2015
    Messages
    1 704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Citation Envoyé par GrimGale Voir le message
    Who are you mad at, exactly?

    I have never seen what you describe. Most suggestions about the three healers also include WHM getting an expanded DPS kit, going back to Aero III for AoE dotting, iconic elemental spells such as Tornado and Quake and most of all turning Fluid Aura into a useful spell.
    There are also suggestions about getting back Protect, Shell and Stoneskin in some form or another.

    It seems the general idea is to make WHM into a healer with an outstandingly powerful personal dps kit, while keeping the other two as buff/debuff healers with focus on raid increasing dps.

    None of that seem to imply WHM must stay as a simple and easy healer.
    You're kidding right? I see it in practically every thread on this forum. "Keep WHM simple". "Keep it the straightforward one". "Don't give it complexity, I like it because it's simple". "My design idea has it stay the Pure Raw Healer". Go look at the General Discussion section of the forums for extra eye rolling. "Give AST and SCH their complexity back" + "WHM is great with just a few small tweaks" is all over the place. Check basically any thread.
    (0)

  9. #229
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Citation Envoyé par Semirhage Voir le message
    You're kidding right? I see it in practically every thread on this forum. "Keep WHM simple". "Keep it the straightforward one". "Don't give it complexity, I like it because it's simple". "My design idea has it stay the Pure Raw Healer". Go look at the General Discussion section of the forums for extra eye rolling. "Give AST and SCH their complexity back" + "WHM is great with just a few small tweaks" is all over the place. Check basically any thread.
    I will concede there are threads that seem to want to keep WHM "simple". As an example, quoting OP here:

    Citation Envoyé par Recon1o6 Voir le message

    10. The "Pure Healer" concept that was explored in Stormblood and forced upon all healers now is extremely unpopular and is unsuitable for FF14's combat system, lore and community

    What do WHM's want?
    White mage is job, it is ok for it to be simple, but it must not be a conjurer with larger heals. It must have more complexity
    1. Return Aero 3, buff holy, and add at least a second damage button to both aoe and/or single target
    2. Expand on the lily system outside of healing.
    3. Give back the elemental earth/wind and add some water magic
    4. Nerf the mp and healing potencies a little. WHM has practically infinite mp and its healing capability is extremely strong
    5. Make it more complex than babies first healer. We have Conjurer for that
    6. Include a trait ot upgrade Cure 1 to Cure 2
    7. Give it some form of raid utility if damage is not going to be high
    8. Give Quake, Tornado and Flood. Long time staples we really should have by now
    OP does say it's "Ok for WHM to be simple"- But I would argue that doesn't mean OP wants WHM to be a job with no depth whatsoever. As an example, BLM is a "simple" class, mechanically- Rotation is easy to grasp and undestand and yet, it requires quite alot awareness and knowledge of encounters to push it optimally.

    Still, considering the general consensus on what design problems healers have, I'd say, neither Scholars or Astrologians are your enemies.
    (2)

  10. #230
    Player
    Avatar de AC9Breaker
    Inscrit
    novembre 2018
    Lieu
    Bastok
    Messages
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machiniste Lv 90
    I thought Quake Flood and Tornado where ancient level spells mostly associated with BLM.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

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