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  1. #26
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TaleraRistain View Post
    What would the game do to disable the tank from staying alive or make the healer run out of MP/cooldowns in a way that doesn't already happen? Some sort of new debuff that bleeds health and MP?
    The tank shouldn’t be able to indefinitely regenerate their own health. Some emergency/limited use is good (even clemency level cure bomb), but the mp regen is just too fast… or it should have a straight cooldown.

    Point being, in a 5-10ish minute boss fight, the tank should run out of resources to keep themselves up within..say..a minute. There is a chance they can finish that last 5-10% of the boss, but not enough to last the whole thing.

    In addition, the rate of dps the tank and healer do combined should not be enough to duo the boss entirely before their healing resources run out. Again maybe 2-3 of that 10 minute fight..enough to pick up dead dps, or maybe clear the last 25%.

    The thing there means, healers would be using more hard casts like plain cure, with the cooldown freebie heals being more like an “oh $%@*!” button. There just isn’t a need for so many off cooldown heals, or there needs to be only resource-built up ones like the Lily/sage stones. The game has evolved in a way where healers rarely even need to hard cast heals (can only speak for the core game, not endgame raids) which is the root of the problem in my very humble opinion.


    …that said, this is not the game as it is today. It’s close to what the game was 2.0, but it wasn’t meant to be.
    (2)
    Last edited by kaynide; 05-14-2023 at 11:23 AM.