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  1. #61
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I can also argue that DPS players are some of the game's most skilled, with the least amount of privilege when it comes to self-sustain. Why are they boss fodder if they are skilled enough to never take unnecessary damage?
    They are not the most skilled, lol.

    There should always be damage. If dps can self sustain then why even bother bringing a healer along? This is the problem with the self sustain argument, it makes an entire support class completely irrelevant.
    (1)

  2. #62
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BluexBird View Post
    The solution is simple - if the whole party is dead except for the tanks, give them a HUGE damage boost to finish the boss off quicker.
    I'll just intentionally die to mechanics and watch youtube then, lmao.

    A slightly longer fight while I engage in more interesting content, ok sign me up lol.
    (1)

  3. #63
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Troxbark View Post
    They are not the most skilled, lol.

    There should always be damage. If dps can self sustain then why even bother bringing a healer along? This is the problem with the self sustain argument, it makes an entire support class completely irrelevant.
    I didn't say they are the most skilled. I said some of the game's most skilled players are among them. And I'm not saying they should have the ability to sustain themselves. This statement is a rebuttal towards the poster I quoted when he claimed that skilled players have the right to solo bosses while everyone else watches. So I'm asking why that should be exclusive to tanks? It's not necessarily skill that allows them to do it. Not entirely anyway. It also has a lot to do with playing a busted arse role in the game.
    (0)

  4. #64
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,660
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    I can also argue that DPS players are some of the game's most skilled
    So are tanks. I know good tanks when I see them. Historically, people have been too afraid to tank because of anxiety, leaving just the confident people who know what they are doing to pick up the role and that's why there was a shortage that led to SE making tank mounts.

    People have often tanked in dungeons and casual content without knowing what they are doing, but you can notice those people easily and they are just playing an alt job, leveling or something like that.

    There have been several occasions where I have been able to keep myself alive long enough to charge the third bar for LB and then bring everyone back. I would argue that not only does this require at the very least, equal skill as a tank with strategic use of the skills, doing mechanics, with a LOT less defense and mitigation, and also wise use of MP consumption, but you also get to raise everyone as well. Want to talk about feeling like a god, chew on that a bit.
    This is missing the point. Tanks exist to be tanky. To take damage and survive it. Part of their identity is being able to survive what others cannot. That is what a tank is and is meant to be. You send your tank in front to take all the hits, because they can take them without dying, unlike yourself.

    So one of the appeals, for me as a tank, is that exact god-like feeling that being able to survive everything brings. If you like that, it's a reason to play a tank.

    If a healer can use their heals to survive for a significant amount of time despite having lower health and defenses, then I am perfectly fine with that. I have even done it rarely in dungeons if the tank has gone. Just pulled the boss, cast a crit Adlo and other things on me and taken the tank buster. I welcome such situations because they are fun and different than what usually happens.

    You defeated your own point (that it's impossible to do it on a healer) by saying you have done it on a healer as well.
    (1)
    Last edited by Jeeqbit; 05-11-2023 at 04:02 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #65
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Personally, rather than any kind of enrage, just make it so current-expac content can’t be done without a competent party; and I mean a fight that the healer actually has to spend all their resources/focus healing and only the most competent actually being able to eek out some dps.

    In other words, with the healer down, the tank will gradually be unable to keep itself alive (say 2-3 minutes). And without dps, the healer should run out of MP/cooldowns to keep the tank alive (again, let’s say 5 minutes). A single dungeon boss shouldn’t take longer, and trials should have natural breaks where healers can recharge mp.
    (0)
    Last edited by kaynide; 05-11-2023 at 01:48 PM.

  6. #66
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gemina View Post
    Expecting players to play perfectly because YOU have over 300+ hours in the game is textbook elitism, and if you can't handle players making mistakes, I strongly suggest logging out and not coming back. Go play a solo game where you are not obligated to play with what you deem to be inferior drones.

    Besides, dungeons should be where your expectations are the lowest. Seriously WTF is wrong with you?


    NA Mentality: 'go play other games because people are not willing to put in the bare minimum responsibility not to waste other peoples time in a multiplayer environment'

    JP Mentality: 'I have to play well as to not let down my fellow players'

    And people wonder why NA gets meme'd on.
    (3)

  7. #67
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by kaynide View Post
    Personally, rather than any kind of enrage, just make it so current-expac content can’t be done without a competent party; and I mean a fight that the healer actually has to spend all their resources/focus healing and only the most competent actually being able to eek out some dps.

    In other words, with the healer down, the tank will gradually be unable to keep itself alive (say 2-3 minutes). And without dps, the healer should run out of MP/cooldowns to keep the tank alive (again, let’s say 5 minutes). A single dungeon boss shouldn’t take longer, and trials should have natural breaks where healers can recharge mp.
    What would the game do to disable the tank from staying alive or make the healer run out of MP/cooldowns in a way that doesn't already happen? Some sort of new debuff that bleeds health and MP?
    (0)

  8. #68
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    So are tanks. I know good tanks when I see them. Historically, people have been too afraid to tank because of anxiety, leaving just the confident people who know what they are doing to pick up the role and that's why there was a shortage that led to SE making tank mounts.

    People have often tanked in dungeons and casual content without knowing what they are doing, but you can notice those people easily and they are just playing an alt job, leveling or something like that.

    This is missing the point. Tanks exist to be tanky. To take damage and survive it. Part of their identity is being able to survive what others cannot. That is what a tank is and is meant to be. You send your tank in front to take all the hits, because they can take them without dying, unlike yourself.

    So one of the appeals, for me as a tank, is that exact god-like feeling that being able to survive everything brings. If you like that, it's a reason to play a tank.

    If a healer can use their heals to survive for a significant amount of time despite having lower health and defenses, then I am perfectly fine with that. I have even done it rarely in dungeons if the tank has gone. Just pulled the boss, cast a crit Adlo and other things on me and taken the tank buster. I welcome such situations because they are fun and different than what usually happens.

    You defeated your own point (that it's impossible to do it on a healer) by saying you have done it on a healer as well.
    Your arguing with a person that thinks playing the game for 9 years at the level of doing normal dungeons and alliance raids gives them a complete opinion on the games expansive combat system and content.

    Looking up their character on a publicly available website will give you about as much information as you need to just ignore any comment they make about the games combat system, because its very obvious they they do not understand it at all, or don't care enough to actually improve at the game.
    (1)

  9. #69
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    You can't solo it. You're spanking it with a wet noodle, and will eventually get taken out by the boss's hard enrage, by which you are just wasting everyone's time. Players learn better by doing than by watching. More if not all bosses in the game should have these soft enrages to wipe the floor with selfish, ego driven tanks.
    Tanks doing their job and dps not holding their own? Sounds like dps and heals need to get good?
    (1)

  10. #70
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    NA Mentality: 'go play other games because people are not willing to put in the bare minimum responsibility not to waste other peoples time in a multiplayer environment'

    JP Mentality: 'I have to play well as to not let down my fellow players'

    And people wonder why NA gets meme'd on.
    This^
    Most of the issues seem to be the NA players. JP players decide to hold their own and learned not to drag the party down.
    (1)

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