Quote Originally Posted by ZephyrMenodora View Post
This was my thoughts. Tanks are just OP right now. So much so when I'm learning alliance raids I bring a tank as they essentially never die, as I've seen tanks hit 9 or 10 stacks and not die, while a DPS or Healer will die to a raid or groupwide with far less stacks. As far as simply not dying and not even to know mechanics, the tank still being alive isn't necessarily a testament to innate skill as I saw someone mention earlier.
People will always argue that the game is balanced around savages/ultimate. Content that barely anyone even does, lol.

The fact is that even if they scaled tanks down, healing and dps is still grossly overkill for all normal content. This tells me that the problem isn't the classes, it's the boss/trash design.