Umbrite/Crystal Sands are basically just tomestone dumps, Books are tedious busywork (there's a reason why they never came back), and light farming is just basically farm X content for Y drops in another form. Looking back, you can see that future relic quests basically just used the skeleton of ARR/HW relic quests. Which...may explain why a lot of them have been pretty much repeats of the same things at the bare bones. A shame this one is just the tomestone dump, but I'd love to see them force people into the higher level Alliance Raids. Forced to do Dun Scaith, Orbonne, and Paradigm's Breach for the drops, if only to reinvigorate the amount of people running them.
Except that you could get Crystal Sand from pretty much any content, be that crafting, gathering, raids, old and current extreme primals, etc.
The same goes for light farming to a lesser extend, sure it was all combat content but which was entirely up to you, frontlines gave light, dungeons gave light, raids gave light (A9S was technically the most efficient IF you had a group that could clear it reliably and quickly), even FATEs gave light.
Even books would've been acceptable if you could actually pick up more than one, the annoying part was finishing a book only to find out that the next one you picked up sent you to almost the same places so you could've already completed both if the game let you.
But instead of building upon those systems while ironing out the parts that made them annoying they instead chose to just make you farm tomestones.
I was actually one of the people that wanted the older system back for a change.
I did Eureka while it was current, I did the NM trains, I did the naked reflect farm for days to reroll my weapon until it had 725 crit and 155 sks, I slogged through Bozja's drab environments to do god knows how many fates in there for a bunch of books and I was tired of it.
But what we got is not the old system.
Last edited by Absurdity; 05-06-2023 at 06:15 AM.



I thought the animus books were great in concept, they made you do so many types of content, I'd love for something like them to return. But as you said, either let us grab more than one book at a time or at least give us an option of books that we can choose from and with content that doesn't just get repeated across multiple books. Maybe even let us pick like 3 out of 4 or however many options of content to choose from to complete a book, like for one you can choose to skip fates or skip dungeons etc. It wouldn't even have to be specific fates, like make it be 5 fates in a zone or something like that.Except that you could get Crystal Sand from pretty much any content, be that crafting, gathering, raids, old and current extreme primals, etc.
The same goes for light farming to a lesser extend, sure it was all combat content but which was entirely up to you, frontlines gave light, dungeons gave light, raids gave light (A9S was technically the most efficient IF you had a group that could clear it reliably and quickly), even FATEs gave light.
Even books would've been acceptable if you could actually pick up more than one, the annoying part was finishing a book only to find out that the next one you picked up sent you to almost the same places so you could've already completed both if the game let you.
But instead of building upon those systems while ironing out the parts that made them annoying they instead chose to just make you farm tomestones.
Hot take, books would've been fine if they didn't feel like they were procedure generated, and actually told a story of some sort, but "Uh do these 3 unrelated FATEs, then these 3 unrelated Dungeons, then these 3 unrelated Levequests, and finally go commit a lot of random murder but like only a tiny bit in each area" was so incredibly soulless that there isn't any enjoyment to be found, in-story, they feel like they should be something special, but in terms of gameplay it is all disconnected and meaningless, which makes how much they are just busywork for busywork sake obvious.
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