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  1. #51
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    As much as I'd like to say no MMO ever truly dies, there was one worthwhile one that actually did the unthinkable and managed to die.
    Rest in peace, Warhammer Online.
    (2)

  2. #52
    Player
    Denhith's Avatar
    Join Date
    May 2015
    Posts
    31
    Character
    M'zim Skyfoot
    World
    Lich
    Main Class
    Archer Lv 90
    "I look through the forums and everyday..."

    I found your problem.
    (5)

  3. #53
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Tint View Post
    I would absolutely hate this approach.

    So I have to specc my WHM for content A, AST for content B, SCH for C and SGE for D and switch the job depending on the content I want to play?

    But I only ever want to play WHM. And a reskill before I start doing content is cumbersome at best.
    This is just my opinion, but I think good games sometimes force players to leave their comfort zones. It doesn't have to be much, it doesn't have to be often, but there should be something new, something different that players have to experience.

    This doesn't just apply to playing different jobs, but also things like the relic where everyone wants the same grind repeatedly.
    (1)

  4. #54
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absimiliard View Post
    As much as I'd like to say no MMO ever truly dies, there was one worthwhile one that actually did the unthinkable and managed to die.
    Rest in peace, Warhammer Online.

    Star wars galaxies, Tera, wildstar, etc.
    (2)

  5. #55
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Absimiliard View Post
    You gravely underestimate the degree to which people will curate PF groups based on job performance. A difference of 1-2% is enough to get you turned away from a surprising number of groups.
    Players who are unable to understand that a 1-2% difference in week 1 isn't what is preventing them from clearing in week 16 after they've geared nearly 20 ilvls past min should not be who jobs are balanced for or designed around, and especially not people who do not even do savage whining that "their job isn't good" in it. If they are and continue to be, there is nothing that will tangibly be able to happen in the future regarding job design.
    (6)

  6. #56
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    People in here crying about "meta skillbuild" ironically out themselves as bad players. Cause meta "builds" already exist in this game: materia and rotation. How many of you do the BiS rotation? 2-3%? 98% of the games content is made in the way someone spamming 2 buttons and is semi-afk can complete it, why cry about "meta builds" if the game can already be completed by being completly suboptimal
    (5)

  7. #57
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Star wars galaxies, Tera, wildstar, etc.
    Wildstar alone is a shame. Was a pretty fun game and had the best housing I've seen in ANY MMO.
    (1)

  8. #58
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,256
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by hunkygladiator View Post
    lmao literally who cares when you can easily play any single job in this game at max level

    opinions from one-trick ponies should be massively discounted

    this isn't like lost ark where you have to cough up real money to level another job to raid ready level
    For the "just play all the jobs" idea to even work, we'd need (to start, at the very least) a gear progression setup that wasn't timegated and cockblocked by the devs nonstop. The moment you try and get anything better than crafted gear or dungeon gear (lol) the game starts timegating you like crazy at pretty much every level, even for the stuff that isn't BiS. Want raid gear? Once a week at best. Want the good tome gear? Weekly cap on how many tomes you can earn. There's also the time investment of leveling a job to cap, the sheer chore-factor of it, and the matter of personal preference. Saying this as someone with every combat job at 90; I'm not touching SMN in its current form, no matter how "optimal" it becomes in the content I enjoy, because I don't enjoy it and I'm not about to spend weeks gearing a job I hate. It's that simple. I'd literally rather take a nap IRL than deal with that. The selling point of the job system is that you can play every job in the game, not that you have to. And that message is seen in every job progression system in the game. A lot of things would have to change for us to feasibly reach the sort of "screw balance, just play everything" goal you're talking about here, unless your only goal is buying 610 crafted gear and chilling in content where balance doesn't matter.

    Bit of a pipe dream now, but I wish we had actual teams dedicated to each job. And those teams talked to each other, and to the raid teams, to create an actual holistic team based experience. Instead it's really obvious that they have like 4 guys responsible for every job in the game, so we get ez homogenization design choices and imbalance issues that make people question whether or not the jobs were even playtested.
    (11)
    Last edited by Avoidy; 05-06-2023 at 01:29 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by R041 View Post
    Jfc why did I even post on a bait thread, this place sucks. lol
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  9. #59
    Player
    hunkygladiator's Avatar
    Join Date
    Jun 2022
    Posts
    266
    Character
    Men-on Edge
    World
    Jenova
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Shinkuno View Post
    People in here crying about "meta skillbuild" ironically out themselves as bad players. Cause meta "builds" already exist in this game: materia and rotation. How many of you do the BiS rotation? 2-3%? 98% of the games content is made in the way someone spamming 2 buttons and is semi-afk can complete it, why cry about "meta builds" if the game can already be completed by being completly suboptimal
    mfw "materia" when that makes even less difference than 1%

    Quote Originally Posted by Avoidy View Post
    For the "just play all the jobs" idea to even work, we'd need (to start, at the very least) a gear progression setup that wasn't timegated and cockblocked by the devs nonstop. The moment you try and get anything better than crafted gear or dungeon gear (lol) the game starts timegating you like crazy at pretty much every level, even for the stuff that isn't BiS. Want raid gear? Once a week at best. Want the good tome gear? Weekly cap on how many tomes you can earn. There's also the time investment of leveling a job to cap, the sheer chore-factor of it, and the matter of personal preference. Saying this as someone with every combat job at 90; I'm not touching SMN in its current form, no matter how "optimal" it becomes in the content I enjoy. The selling point of the job system is that you can play every job in the game, not that you have to. And that message is seen in every job progression system in the game. A lot of things would have to change for us to feasibly reach the sort of "screw balance, just play everything" goal you're talking about here, unless your only goal is buying 610 crafted gear and chilling in content where balance doesn't matter.

    Bit of a pipe dream now, but I wish we had actual teams dedicated to each job. And those teams talked to each other, and to the raid teams, to create an actual holistic team based experience. Instead it's really obvious that they have like 4 guys responsible for every job in the game, so we get ez homogenization design choices and imbalance issues that make people question whether or not the jobs were even playtested.
    Yes, I agree. Which is why even without housing raiders can be trapped to sub for the game for months (inb4 "BiS doesn't matter" when it's literally required for Ultimates)
    (1)

  10. #60
    Player
    Leifei's Avatar
    Join Date
    Aug 2017
    Posts
    223
    Character
    Seijuro Kibagami
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    I love the game for what it is, but..
    (1)

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