I use Google Translate so I don't really know what this is about, but it seems to be about Auto-Attack. This is FYI guys. Someone with better translation skills can open this discussion.
http://forum.square-enix.com/ffxiv/t...2250#post62250
I use Google Translate so I don't really know what this is about, but it seems to be about Auto-Attack. This is FYI guys. Someone with better translation skills can open this discussion.
http://forum.square-enix.com/ffxiv/t...2250#post62250



that roughly translates to:I use Google Translate so I don't really know what this is about, but it seems to be about Auto-Attack. This is FYI guys. Someone with better translation skills can open this discussion.
http://forum.square-enix.com/ffxiv/t...2250#post62250
FXIV players, nice to meet you. It is Satohiko Matsui in charge of the battle. Thanks in advance for your help.
Then I will give an explanation about the present policy at once. At first I think that the introduction of the automatic attack is necessary when I adjust the future battle balance and battle system. Anyway, this solves the present conditions that it becomes most effective to ring repeatedly, and please arrest him when I do it for a battle with the fun, a battle with the tactics characteristics more when it is one of the reviews that it is necessary.
I don't think that all is settled only by ですので, automatic attack introduction. Even other threads are given as a theme, but think that the future battle doesn't at least consist without the introduction of the automatic attack at the present stage when they take an element crossing a characteristic and the ability according to the class from the part of the root and trunk why go an action gauge and the occupation system in why a thing and a monster and raid dungeon, the equipage go many divergences where you should go to how into account and looked around the whole.
In such a premise, I assume the short thing of the attack interval generally when I compare the automatic attack in FFXIV with it of FFXI. (Even a forum is invoked well, and please permit that I start an automatic attack of FFXI as a comparison object because I have been charge. Which is good; isn't to be bad. )
It isn't a purpose that this lowers the degree of difficulty of the battle. Instead of usually attacking it when a tempo and the refreshment are so and think about a battle with the tactics characteristics that I gave earlier, it is a main purpose to prepare for the situation that can measure ability and magic, the use timing of the weapon skill. Therefore, aside from a partner of the demotion, can beat a battle by only an automatic attack basically; isn't balanced.
Because there are many item which should inspect still more and factors that must examine, it is difficult to tell you about concrete contents more than this; an a little more interval feel sick; let do it, but follow it in what try hard little, to be able to tell you about much|many information; thanking you in advance.
Last edited by Reika; 03-31-2011 at 12:18 AM.
Hmmm, the guy that makes video games for a living, agrees that AA does does NOT reduce dificulty.. What a revelation.. I wish someone on the NA forums has been saying this...
Other than that I am glad to see that it looks like he will increase the speed of the AAs, that is a welcome change to XIs system. I am curious if there will be other TP generating abilities as well to augment the AA system. I suspect there will be since it seems like the easest way to increase actions with the loss of light attacks etc. They will likly either require a lot of stam or have a larger CD, 30 ish seconds. Personally I want a 30ish second CD, that way it does not sacrafice too many other actions. What do you guys think?
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