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Thread: Auto-attack

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  1. #11
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Demacia View Post
    No they aren't. "Involved and immersed" sounds like an exaggeration to me.
    Clearly you don't have any consideration as to how others feel... you should try it some time.

    If many people feel this way, it's possible it's true..

    Quote Originally Posted by Linnear View Post
    Betal I already said that they need to make the inputs better, that is part of the argument for AA, less bad commands for more good ones. I am part of this older generation of gamers out there (28) and I have seen my fair share of good games and good game ideas. FFXIV has nothing revolutionary about it, all they have is a needlessly busy combat system. AA can either allow for fewer inputs for the same results, or for the same volume of inputs with more interesting mechanics. and you stil ahve not said why AA is an "inferior soulution" or "lack luster" just saying so is not an arguement. If you want me to understand, someone is going to have to explain why AA is inferior.
    With these two comments I've come to the conclusion that those that want an auto-attack don't really give a crap about all those that enjoy battle the way it is.

    Linnear,
    I asked you a simple question in one of my last posts that you ignored me and didn't bother to answer.

    Why do you feel we "need" an auto-attack?

    I took a guess and judging by this comment I was right? (your ignoring me leads me to believe that as well)

    Seems that you want to input fewer commands for the same result, no?

    I explained an auto-attack that could do this without ruining battle for others.

    If you want a more interesting battle Auto-attack is not the way to go..

    Here's a better solution for yeah.
    -Extend the queue,
    -Rather then using TP to use weaponskills basic attacks would be used to open up for weaponsklls (weaponskills could now be used at any time).
    -depending on the length of the combo, latter abilites in the chain would get bonuses such as increased ACC, ATT and CRT rate.

    There, a richer more rewarding battle.
    If you set actions to macros you can launch full strings of commands with just a quick macro selection. (you'll actually be able to press less buttons then an auto-attack.)
    No more TP building (since mundane TP building seems to be a major arguement for wanting AA).

    Really I just hope the devs see that adding a traditional AA is going to do more harm then good. I'm not investing in that, it's 2011 there are better solutions.

    And one more time for the class....

    Every action is important...
    (0)
    Last edited by ESAR; 03-30-2011 at 06:45 AM.