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Thread: Auto-attack

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  1. #1
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    Mar 2011
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    Hmmm, the guy that makes video games for a living, agrees that AA does does NOT reduce dificulty.. What a revelation.. I wish someone on the NA forums has been saying this...

    Other than that I am glad to see that it looks like he will increase the speed of the AAs, that is a welcome change to XIs system. I am curious if there will be other TP generating abilities as well to augment the AA system. I suspect there will be since it seems like the easest way to increase actions with the loss of light attacks etc. They will likly either require a lot of stam or have a larger CD, 30 ish seconds. Personally I want a 30ish second CD, that way it does not sacrafice too many other actions. What do you guys think?
    (0)

  2. #2
    Player
    Paksenarrion's Avatar
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    Mar 2011
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    Gridania
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    Character
    Sweeney Rydirhart
    World
    Balmung
    Main Class
    Conjurer Lv 37
    I am so disappointed. I really really really don't want auto-attack.
    (1)

  3. #3
    Player
    Martin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    Quote Originally Posted by Paksenarrion View Post
    I am so disappointed. I really really really don't want auto-attack.
    Nobody happy enough with the current game does.
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  4. #4
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    Quote Originally Posted by Martin View Post
    Nobody happy enough with the current game does.
    This. Feels like some of the few people who actually enjoy playing this mess don't want it to improve at all. Remember that being different and unique doesn't make it good. Auto-attack is a step in the right direction. This is not an action game nor is it turn-based.
    (0)

  5. #5
    Player
    Martin's Avatar
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    Character
    Shin Scarlet
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    Hyperion
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    Archer Lv 35
    This is not an action game nor is it turn-based.
    That's right, it's an MMORPG, and it's got it own style, why screwing it up and trying to make it look like another completely different game?, I still think FFXIV it's fine as it is, accept it's uniqueness, or deal with it and stay quiet.
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  6. #6
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    Quote Originally Posted by Martin View Post
    That's right, it's an MMORPG, and it's got it own style, why screwing it up and trying to make it look like another completely different game?, I still think FFXIV it's fine as it is, accept it's uniqueness, or deal with it and stay quiet.
    They aren't screwing it up, they're fixing something that's poorly thought out. I won't accept its unique flaws and I certainly won't deal with it and stay quiet. Kind of why these forums are here you know?
    (0)

  7. #7
    Player
    Godhandunuki's Avatar
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    Mar 2011
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    Character
    Zema Duvant
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Well the problem is we have 1000's of people playing one game, some people want one thing, some people want another. I don't see auto attack really breaking anything, or causing the game to auto play. It seems to me alot of the higher level monsters have attacks you need to dodge, so you still need to pay attention. You guys also need to understand it seems like the battle system and stats are getting a rewrite. So by the time auto attack is in, assuming they take physical level out, we could loose half our damage output in exchange for balance. This is just a small piece of the puzzle, just give them a chance, and see where they go.
    (0)

  8. #8
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    avalonstormm's Avatar
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    Mar 2011
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    Limsa Lominsa
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    64
    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I personally think that auto-attack is beneficial.
    (2)

  9. #9
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    Apr 2011
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    I am on the fence with Auto Attack. For melee jobs that are in a monster's face beating it to death, then I wouldn't mind seeing AA. On the other hand, I hate the idea of having AA on a mage job or even a ranger for that matter. Hate control is key for these roles and having your character continuously build hate when you don't want it to is NOT helpful. Here is a refresher on how we avoided it in FFXI and why it won't work as good here(or at all):
    • Stay out of range: Mages now have long-range attack. You are no longer "spooning" them to death, so this won't work.
    • Turn around: The main way to avoid AA from FFXI as to just turn away from the enemy. Unfortunately, in FFXIV monsters can do extra damage to you when you are turned around. Plus, many skills turn you around, like healing.
    • Put away your weapon: Mages in FFXIV can use shields, so putting away your weapon means you just lost your blocking. It also increases the time it takes to cast, as now you have to waste animation time waiting on your character to go back to fighting stance.

    Of course, all of this could be resolved by simply giving us the option of whether we want AA on. For my mages and ranger... you're royally screwing up my hate management. Everything else? I don't care either way. I mean, they can adjust hate management as well, but to what end? You have to keep adjusting more and more just to solve something that could be done with a flip of a switch. We'd just have to "educate" people on a constant basis to turn off their bloody AA when they are a mage though, hah!

    So in the end, you want AA... fine... just let my mage turn the thing off.
    (0)

  10. #10
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    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Alastora View Post
    I am on the fence with Auto Attack. For melee jobs that are in a monster's face beating it to death, then I wouldn't mind seeing AA. On the other hand, I hate the idea of having AA on a mage job or even a ranger for that matter. Hate control is key for these roles and having your character continuously build hate when you don't want it to is NOT helpful. Here is a refresher on how we avoided it in FFXI and why it won't work as good here(or at all):
    • Stay out of range: Mages now have long-range attack. You are no longer "spooning" them to death, so this won't work.
    • Turn around: The main way to avoid AA from FFXI as to just turn away from the enemy. Unfortunately, in FFXIV monsters can do extra damage to you when you are turned around. Plus, many skills turn you around, like healing.
    • Put away your weapon: Mages in FFXIV can use shields, so putting away your weapon means you just lost your blocking. It also increases the time it takes to cast, as now you have to waste animation time waiting on your character to go back to fighting stance.

    Of course, all of this could be resolved by simply giving us the option of whether we want AA on. For my mages and ranger... you're royally screwing up my hate management. Everything else? I don't care either way. I mean, they can adjust hate management as well, but to what end? You have to keep adjusting more and more just to solve something that could be done with a flip of a switch. We'd just have to "educate" people on a constant basis to turn off their bloody AA when they are a mage though, hah!

    So in the end, you want AA... fine... just let my mage turn the thing off.
    This hasn't been a problem for every MMO with AA, what makes you think it will be a problem here? Simple fact is, it's been solved long before FF11 was invented.
    (4)

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