Yes, it has, and this is just the simple reality of how budgeting is, unfortunately. You would also be partly correct in this assessment. Yet if I were to be honest, taking into account how much exploratory content I have done, and how many relics I have done inside of that particular facet, I personally wouldn't like to see the reoccurrence of this *yet again* - Unless it means that it is natively in the open-world. So in this regard, I am also happy for Island Sanctuary, if they're able to continually add and innovate to it, just as they did with exploratory content.
Now this is a good comment. However, content nor direction should necessarily be determined by minority vs majority factors. This has been a reason for some of the messes we've had (or ones that I have personally found to be the case), equally, I would say good feedback and counterpoint to this whilst also satisfying people like yourself is that they should have more one-time steps. e.g., as they had introduced the ShB relic. In fact, actually, if you were to discount these steps from the ShB relic, then you would find that a given relic step would take a couple of hours at best, if you were farming for said step, not unlike that for EW. < Discussions like this are also precisely why the logic should not be "People happy should just play and not comment" - Because those happy and content are also perfectly capable of having a productive discussion. - It just so happens the forum discussions are rarely facilitating this.
Everyone should have their voice heard regardless of whether they are happy or unhappy with a product, frankly. The only question is whether those voices match what would be what the developers have for the direction of the game, as their direction and philosophy are ultimately what determines this whole course. I would also say it's disingenuous at best to say that people wanted the game to be less MMO-ish. - I'll be frank with you, sitting in a queue for 25 minutes just to complete first-time MSQ duties is not an ideal situation, and duty support is an appropriate remedy to this. To spout this nonsense is the equivalent of people saying that those who want the game to be more difficult are pivoting for the game overall to be of savage experience. - That is to say, it is both laughable and disingenuous.



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