Dishes can stay as they are, however, my point was that your analogy would be more akin to players wanting to change the dish, which affects everyone (as does the product of XIV), or at the very least would be appropriate if everyone else were to share the steak. In other words, the result of that steak is that the outcome affects multiple people. Your comment would only apply if all players were eager to just simply play other games or AFK and/or engage in only one particular facet of the game, which is not the case and is a pathetically overused generalization
Not all players who disagree are eager to play other games, some are still quite happily playing this game. To look at the relic, for example. You may have the mindset that players should only be expected to grind for one relic and that the grind therein should be more tedious, which, frankly you're not wrong to think. However, conversely, there are players (like myself) who are of the mindset that all relics should be obtainable through the expansion and that the grind should proportionally match this outcome, e.g., 3000 tomes per relic is not a great deal, however when you multiply this across 19 classes you end up with players needing to collect upwards of 57,000 tomes which is still quite a significant grind, and frankly for a game which has a major selling point of being able to play and engage with all classes equally, I also think that this conclusion is not wrong either. Hence why I am not entirely against the direction of relics.
To put this in another way, we've effectively actually had exploration content since Heavensward if you were to count the earlier modelled Diadem in 3.1 as exploration content - Which it is - Then the conclusion can be reached that it effectively took them 4 years to innovate on exploration zones to add a singular raid, and an additional 1 year for the exploratory zone itself to amount to just more than FATEs, and if I were, to be frank, I personally think they should try something new, even if it comes at the expense of something that needs further refinement, e.g., Variant/Criterion.
It's really not as simple as "Oh they like to play Sastasha and run Moogle tomes for earrings - then they are therefore happy with the content and direction overall outside of that singular point in time, and therefore would have no qualms if changes were made outside of this". I'll be frank with you if I had to say the concept of an Island Sanctuary is quite good, with a lot of potential, and most especially if they were to able to eventually reach the heights they did with exploratory content then I wouldn't even bat an eyelid if it came at the expense of Exploratory zones.
Now, if you want to argue whether x should come at the expense of y then that's an entirely different discussion, which I frankly don't agree with, however, it just isn't that simple either. So with all due respect, when the implication is that x comes at the expense of y then you will always have a disagreement with people that are happy, especially if that means they like the premise of a particular piece of content and would like to see it's conclusion.
If we were to stick with the premise that people should only speak unless they're unhappy, and should go play the game if they are happy, then we will frankly only end up playing yoyo until we put another group of players in your shoes.