Quote Originally Posted by Ath192 View Post
It's not the devs fault you are having a hard time finding people to do things with you. But yeah, I would argue that MMOs are based around finding people to do things with, and in my honest opinion that should be mandatory. Now, if this were a single player title then yes that would be super unreasonable.

As such, instead of the devs inserting bots I would argue the onus is on you to socialize and network within the MMO to achieve your tasks. Your view on this issue is one of instant gratification or bust, and to me I view that as entitlement.
You need to consider that most people progressing through the MSQ, especially early on most likely will not have made a sufficient amount of friends to network suitably in the first place. e.g., the first dungeon pretty much being within the first hour of gameplay within the MSQ. Most players will simply want to progress through the MSQ, try it out, and then do networking if the game is worth the time.

My argument is just simply thus that it is not the most engaging gameplay experience to be sat in a queue for an exorbitant amount of time when you're a new player still progressing through the game. If I were, to be frank, the ideal solution for them probably wouldn't even be technically feasible in their case anyway. But regardless of what you think to say that people who were put off by this fact of sitting in a queue were asking for a less MMO experience is again just delusional. Further, the fact that every single duty is instanced in this game is practically the antithesis of an MMO experience in the first place, which actually links to the whole "Sat in a query to do dungeons with 3 other people" - Is still not the most riveting experience. It's not exactly very MMO-like. In fact, it's so bad that the larger-scale raids over-rely on events on Discord.

The above is why, regardless, I will always find your observation to be disingenuous at best. You're welcome to view it as you wish, but the criticism itself is practically one that is very open to interpretation, and the interpretation that the developers took was just duty support to streamline everything.