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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,210
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Eureka is a big part of what made Stormblood great, along with the trials and raids and story.
    Bozja and Ishgard Restoration is a big part of what made Shadowbringers great, along with the trials and raids and story.
    ??? is a big part of what made Endwalker great, along with the trials and raids and story.

    That's kinda the problem with not having a relic zone. Island Sanctuary and V&C haven't really made up for it in the sort of large scale social experience that the other examples had. Island Sanctuary is solo content and V&C is either solo or 4-person content.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,643
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Eureka is a big part of what made Stormblood great, along with the trials and raids and story.
    Bozja and Ishgard Restoration is a big part of what made Shadowbringers great, along with the trials and raids and story.
    ??? is a big part of what made Endwalker great, along with the trials and raids and story.

    That's kinda the problem with not having a relic zone. Island Sanctuary and V&C haven't really made up for it in the sort of large scale social experience that the other examples had. Island Sanctuary is solo content and V&C is either solo or 4-person content.
    Problem with the large scale social experience is that they die after the majority has what they want from it. I've been hitting Eureka had for relics and there's usually 1, maybe 2 instances if one gets locked and they're lucky to get 30 people in them. Maybe Hydatos gets more with BA. I haven't been there when that is going on yet. IS and V&C need less people to tackle them so (whatever people think of the rewards) they're designed with future-proofing in mind. Whereas with Eureka and Bozja it was toss the Echo on them and call it a day. If Bozja even has that. I haven't been in there in a couple of weeks and didn't notice but did notice it was a pain in the ass to do anything to gain mettle there because people aren't grouping up to kill mobs and almost nobody is doing FATEs.
    (2)

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