Quote Originally Posted by Gemina View Post

A huge issue with players, especially among the younger generation is the frequent need for instant gratification. You take content that required months of development and devour it within hours and immediately begin asking for more. This is not a dev problem. This is a you problem. There's no way one game can keep up with such savage appetites. Yoshi knows this, and is likely a big reason why he said go play something else for a time, and then come back.
Big true. When Island Sanctuaries came out, most of the players (particularly from NA) jumped on it with this min/max attitude, completely missing the point of that content, and “finished” the thing in no time. I took my sweet time, explored the place, had fun with friends, and kept playing and coming back to it even after I completed every thing there was to do on the Island (took me months), and still keep coming back to it, because it is meant to be a chill place to relax (the story itself says so).

And there are so many examples like this, when players with min/max approach tear apart the content in a few days and then complain about not having anything to do. I’m wondering whether this is a WoW migration issue, because this was the attitude I witnessed in WoW and escaped it as soon as I learnt there’s something like FF14.