Probably the other devs all disagreed with him. He did say at some point he wanted Protect to stay way back in Heavensward IIRC, and yeah.




The 2 minute window on its own doesnt cause issues. It's other design choices that make it look bad.



I like it...
I don't like it...




I couldn't care less. Before the change, players complained about using their burst windows whenever and would not coordinate them with the group. Now it's, "OMG! so boring, reeee!!" They're always spitting in someone's soup, and it's made me very indifferent over the years.
its one point more limiting job designs...
Buff stacking is super boring, just give few generic buffs to healer and remove most of non-personal ones.
The two-minute burst window meta is quite possibly the worst thing to ever happen to PvE in this game. In fact, not just in this game. They got the idea from other MMOs that've done the same thing, and just like in those others, it resulted in oversimplification of just about everything. They're trying to make up for the loss of job complexity with increased fight complexity, but it just doesn't work in a game that revolves around memorization as opposed to reaction. If they really want to stay the course, then they badly need to update the netcode and game engine to make the fights less clunky. The two-minute meta won't be any less lame, but at least we'd have fast-paced, reactive fights to partially compensate.
As an aside, putting everything on a two-minute window only to then design the bosses to go absolutely apesh**t when you're supposed to burst them is not increased difficulty - it is an annoyance, designed to drag the fights out a bit longer. It doesn't make the boss any more dangerous.
Last edited by Absimiliard; 04-29-2023 at 12:46 AM.
I'd argue that still wouldn't work simply because they absolutely do not want to make the core content (MSQ, dungeons, alliance and normal raids) any harder and you really shouldn't have to do savage to get a satisfying gameplay experience.The two-minute burst window meta is quite possibly the worst thing to ever happen to PvE in this game. In fact, not just in this game. They got the idea from other MMOs that've done the same thing, and just like in those others, it resulted in oversimplification of just about everything. They're trying to make up for the loss of job complexity with increased fight complexity, but it just doesn't work in a game that revolves around memorization as opposed to reaction. If they really want to stay the course, then they badly need to update the netcode and game engine to make the fights less clunky. The two-minute meta won't be any less lame, but at least we'd have fast-paced, reactive fights to partially compensate.
Maybe I'm overestimating casual players but I like to imagine that even people who don't do extreme, savage or ultimate want to have fun gameplay...and currently there just isn't any in those core activities.



What is a 2 minute meta?
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