It's amazing really. They're too boring for competent players and the slightest bit of challenge makes them too difficult for the lower end. You couldn't design a system like this intentionally.
Honestly they should just cater to the top-end while minimizing the damage gap between the skill floor and the skill ceiling. Technically you can just win everything below Ultimate by using only Cure II, Regen, and Medica II (in Savage, once you get +20 ilvl gear). Back in HW if you were a newbie healer you just choose to NOT use Cleric Stance. Sure people gave you crap for it but most people didn't begrudge a sprout healer not using Cleric Stance. Same goes for tanking. You can just stay in tank stance the entire fight even in Savage. Elitists will give you crap but most people don't care. Everything was clearable with perma tank stance more or less.
There are ALWAYS options for very simple gameplay on a complex class. Don't like caster bard? Literally just don't toggle Minuet. Don't like positionals? Just... don't hit them? They literally don't matter in 99% of content? Don't like HW/SB astro cards? Just use Spire and Ewer on yourself and use the other cards randomly. Don't like Summoner pet micros and DoTs? Just only ever use Tri-disaster, don't bother with manual DoTs and use Garuda for everything and let it auto-use abilities. The pressure certainly isn't coming from the game. I honestly think it comes from two sources: one from elitists who scold people for not playing optimally. But just ignore them, they'll scold you for not standing behind the Reaper so that the buffs cascade to the Reaper first before you these days which probably makes like a 1 rDPS difference, so who cares? The other from people wanting to hit top damage but not wanting to put in the effort. I mean, I don't know why we want to cater to the latter type in any way.
The solution that SE implemented though, is to homogenize and simplify everything. An actual competent solution would be to minimize the damage gap so that people who don't want to engage with the extra optimization would be at most 5% DPS behind or something, as long as they're rolling their GCDs. That's basically what EW BLM was in 6.0/6.1 (not sure about now). There was the meme Paradox rotation that was less than 5% dps behind the standard rotation. People who want to play BLM casually should literally just use that instead of complaining about transpose lines and whatnot.
I know the real casual players certainly don't complain about stuff like TK+Riddle of Wind or positionals or tank/damage stance. At least I've never encountered any. They probably don't even know it exists. So why are these removed? I can only conclude that it's to appease the wannabe raiders who want to be part of the """elite""" without putting in the work. Majority of people on JP actually does Savage, but are not quite at the top level. It's probably these guys that are the real culprit than WoWfugees or casuals or elitists honestly (I know, I know about that other shitpost). SE doesn't listen to NA. These same JP players were on perma-WHM brain rot in SB so much that SE overbuffed AST, and WHM was basically never really a hard class. In retrospect we should've all seen it coming, when JP just can't get rid of its WHM addiction year after year; of course the developers will just turn everything into a WHM.
Last edited by Kickwars; 04-26-2023 at 02:28 AM.
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