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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Can we get the Cliff Notes version and I personally like my healer.
    (3)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Can we get the Cliff Notes version and I personally like my healer.
    In short:

    Healers are too similar to one another, and the better you get at healing, the worse the gameplay feels for many players as the reward for managing your healing better is largely spamming 1 button, the antithesis of MMORPG gameplay. Our healing abilities are excessive in both strength and volume in comparison to how much damage we take in this game, but we also can't increase the amount of damage taken by that much or it becomes very difficult for new or learning healers to survive.

    Many dedicated healer players want healers to have modest, yet rewarding DPS spells and abilities that puts them around the same level of DPS depth as the tanks so that when there is nothing to heal, there's a gameplay loop for them to engage with. Since the vast majority of content in FFXIV does not have enrage mechanics, it also doesn't mean that those newer or learning healers have to prioritize optimizing those additional DPS tools, allowing healers to play at the pace they're comfortable in, but always have some kind of engaging gameplay factor regardless of skill level.
    (13)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    In short:

    Healers are too similar to one another, and the better you get at healing, the worse the gameplay feels for many players as the reward for managing your healing better is largely spamming 1 button, the antithesis of MMORPG gameplay. Our healing abilities are excessive in both strength and volume in comparison to how much damage we take in this game, but we also can't increase the amount of damage taken by that much or it becomes very difficult for new or learning healers to survive.

    Many dedicated healer players want healers to have modest, yet rewarding DPS spells and abilities that puts them around the same level of DPS depth as the tanks so that when there is nothing to heal, there's a gameplay loop for them to engage with. Since the vast majority of content in FFXIV does not have enrage mechanics, it also doesn't mean that those newer or learning healers have to prioritize optimizing those additional DPS tools, allowing healers to play at the pace they're comfortable in, but always have some kind of engaging gameplay factor regardless of skill level.
    Very well summarized
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]