I challenge the notion that healers by and large didn't use Cleric Stance before HW.
Perhaps you meant strictly in raids, but recall that Cleric Stance wasn't the +5% damage for 15sec cooldown that it was made into in SB but rather a 10% damage increase AND flipped your INT/MND attributes, meaning you'd be increasing your damage (and reducing your healing) by an order of magnitude.
A healer leveling outside of groups during ARR and HW (FATEs, solo duties, general quests while on the MSQ) would do trivial damage without Cleric Stance. As for in groups, most of these players would have learned how important it was to dishing out reasonable amounts of damage because of how much more combat you had to do while leveling in ARR and HW to progress through the MSQ due to the differences in experience gains.
It was absolutely a necessary healer dps tool in ARR and HW (warranting being included in all number of actions comparisons), and it was only removed in ShB as it was basically made obsolete with the changes entering SB.
The idea behind its removal at the time was that many players felt that being locked out of non %ile healing, which was all but removed entering HW (only Benediction remained after Lustrate was changed entering HW), made its use feel 'clunky' at worst or 'daunting/difficult' at best, so they simply made healers deal damage based on their MND values entering SB.
Cleric Stance dancing was something that you did once you handled the heals, and it was a little flashy 'alright, time to dish out the damage' moment, and regarding Amiable_Apkallu's point about how the game making you 'feel' decisions reflexively, getting screwed over by healing that you suddenly had to do if you entered at a bad time would make you remember not to use it at that point in the fight. Or just not use it at all out of fear, in some players' cases.
Not that it's pertinent to the discussion, but I felt like its removal was akin to how many SAMs feel about 6.1's removal of Kaiten, in that it went from being the "thing that you do, the flourish before you do the cool, rewarding thing" to just gone, replaced with nothing.
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I wanted to say, I like this thread because I think it's an important discussion.
I think it's worth thinking about healers (and all jobs, frankly) in the context of more than just Savage floor 4s and Ultimates, because I find it very silly how easily a group of 1 tank and 3 dps can complete a so-called 'expert' dungeon. Really, none of the dps need to even know how to manage their own defensive tools or self heals for that group to succeed either, it can pretty much just be handled by the tank.
I would even go so far to say that right now, tanks are more well designed healers to play than healers in most content because all of them are capable of saving others' lives without interrupting their damage, where jobs like SCH and SGE have to sacrifice dps for GCD shielding for most content in the game to save a dps that's rolling in vulnerability from an incoming one-shot, DRK are at least equally compensated for applying a shield with The Blackest Night that's consumed fully, and WAR, PLD and GNB basically lose nothing to use their self/co-tank mitigation cooldowns on that player. I think it's more fun to save the dps, even as a healer that loses its personal damage to do so, but I think it's hard to argue that their design fits the current version of the game as well as the tanks do, regardless of how fun that design is or isn't to play.
Previous posters are right in that it's not something that can easily be addressed by changing one aspect of the game, because so many different aspects have come together to create the situation. I also think that the notion of adjusting the healer dps rotations to be more interesting again does seem to be the 'path of least resistance' to trying to triage the situation a bit, as it wouldn't impact as much of the other game areas like wholesale cutting off some oGCD healing tools that certain encounter incoming damage are balanced around existing.


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) This is what most dungeons I saw leveling as PLD looked like, btw.



