Quote Originally Posted by Ransu View Post
Sitting on the corner of a circle and moving 1inch to the left or right is hardly what I'd call "skill." Skill is maintaining your rotation, resource management etc... There is zero skill involved in positionals and they add zero engagement to a fight. They are completely pointless. If they stay, they stay, if they don't, they don't. I don't really care either way, but pretending they add anything to the combat is laughable.
Whilst that is true if you only count a striking dummy, the fun part comes when you have to try and hit them around mechanics.

I can use a similar case for cast times. You just stand there and not move. Hardly something I would call skill, might as well get rid of them. Obviously, this is a bad take as everyone knows, as soon as you have a mechanic that needs you to move, then cast times suddenly have a big impact on how you play.

Now, True North being as accessible as it is does nothing to help Positionals and the skill required to land them. Making Tue North more limiting, as backwards as it sounds, would make positionals more satisfying to land as you would be required to plan out your movement more. The same can also be said about old Riddle of Earth, making positionals something you didn't have to worry about.

All this to say, positionals were not the issue, the issue was the multitude of ways to make positionals inconsequential. The same can be seen with Summoner. Many many people complain about the lack of cast times on Summoner, and rightfully so. You signed up for a caster, but it doesn't really cast. In the same way removing all cast bars makes a caster not feel like a caster, (effectively) removing most positionals makes them fell pointless.