Quote Originally Posted by Ransu View Post
I personally see zero positives to positionals. They do not create any form of good engagement.
Thats just you then... and the recommendation is to not play a melee dps then. There are multiple jobs for this very reason.

Positionals are one of the best features because they enable skill diffirences to be shown through numbers. More skill on a melee dps means more damage. Even if you cannot see the numbers, you can still notice a boss getting killed just that little bit faster (which on savage/ultimate means more enrage timer remaining).

You are asking for something on a similar level to removing headshots for a sniper in a shooter. A weapon type thats all about accuracy. The melee dps in this game is just like that, and therefor has those gimmicks.

The moment positionals are removed, you essentialy removed the entire need for the melee dps job to exist in its entirety. The ranged dps damage penalty at that point becomes irrelevant since a melee dps has the same uptime (otherwise you can remove ranged dps entirely). Positionals enable situations in which melee dpses shine, and situations in which they dont. But on average, they are just balanced.

Variety in a game is good. Otherwise just keep playing de_dust2... as then you know nothing will ever change.