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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tint View Post
    Other roles have so much healing and mitigation tools now, there really is no reason to not increase the difficulty. If the healer is not good enough then tanks and DDs can step up their game.
    Weird isn't it, DPS get new selfdefensives like Arcane Crest? Sure, cool, skill expression tool to optimize (especially Third Eye). DPS gets healing like Bloodbath? Sure, helps them stay alive, makes healer's job easier!

    Tank gets selfhealing out the ass? No problem, helps them stay alive in even the spiciest of wall-to-wall pulls! Tanks get more damage and burst like 1200p Double Down? Go nuts, helps them keep aggro (aggro does not exist anymore)

    Healer gets a defensive like Aquaveil? Sure, helps them to do the 'good heal work' and keep their party alive!

    Healer gets a new damage skill WHOA HOLD ON A SECOND we can't have that, the casuals! Only way you're getting that one past TSA is by attaching a heal to it and calling it 'damage neutral healing skill'!

    It's only one specific role of the trinity, getting stuff that belongs to one specific OTHER role of the trinity, that is an issue. Anything else seems to be fair game.

    My question, if 'casual healers won't be able to focus on keeping people alive if they have more damage skills', is 'why do tanks keep getting more damage skills then'. Not just because 'boo hoo the non-dps specs get treated differently we want equality', though that is part of it. No, what I mean is that while progressing P8S early (week 2 iirc), the DRK in one party straight up said 'im not f*** using mit during my 6min' (considering the DPS check prenerf, 100% justified take tbh), and was using Living Dead (and just Living Dead) for the tankbuster. Cue a 45k PER TICK DOT that he'd invariably die to, because not mitigating the TB = DOT is stronger. After dying despite me using Solace Spam on him, he eventually decided he'd use 'maybe a little bit of mit' or something, cos it went down to more manageable levels. But the fact he had to sac his own damage, to stay alive, means that surely tanks have hit the limit on 'how much more damage tools they can have without screwing themselves/their party over by choosing to do damage over mitigating'. And in that situation, of course 'use the mit then' is the solution, because you can't do your damage if you die to the TB. But the same logic tracks with the hypothetical casual healer: if you're not safe to do damage, then focus on healing.

    So we're back to the original question: how is it that tanks are allowed to make the decision of 'ill prioritize mit over damage here', and they get to have more damage tools, despite being a doubleweave nightmare in their 2min windows, but the thought of adding another damage skill to healers has people up in arms over 'the poor casuals'? That the decision of 'ill prioritize healing and mit, over damage for this part' is too much for us poor petite princesses, and so the decision was made FOR us?
    (13)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    4.X tanks: Can we get a tank that feels like a DPS and has a much busier rotation?

    SE: Absolutely

    5.X healers: Can we get a healer that feels like a DPS and has a much busier rotation?

    SE: Absolutely not
    (10)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    4.X tanks: Can we get a tank that feels like a DPS and has a much busier rotation?

    SE: Absolutely

    5.X healers: Can we get a healer that feels like a DPS and has a much busier rotation?

    SE: Absolutely not
    Technically, we already had a busy healer that felt like a DPS. We had 3.x SCH. But Yoshi P was under the impression that SCH is a healer that can only chad their cohealer to do maximum damage, so we got the sad state that we have right now. If only the dev team had a healer main that could've corrected their boss.
    (9)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    Technically, we already had a busy healer that felt like a DPS. We had 3.x SCH. But Yoshi P was under the impression that SCH is a healer that can only chad their cohealer to do maximum damage, so we got the sad state that we have right now. If only the dev team had a healer main that could've corrected their boss.
    Can't let that happen. They'll just get replaced the moment they set foot into EX+ lmfao.
    (1)

  5. #5
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by ForsakenRoe View Post
    Healer gets a new damage skill WHOA HOLD ON A SECOND we can't have that, the casuals! Only way you're getting that one past TSA is by attaching a heal to it and calling it 'damage neutral healing skill'!
    This made me think; when was the last time any healer got a no frills attached, only for damage, put in your rotation damage spell?

    Things like Macrocosmos don't count as they're just damage neutral GCD heals, and things like Misery or Stormblood Lord /Lady don't count either as they have frills attached - there's healing associated with it, either through 'you must heal to do this spell' or 'there's RNG and it can be a heal or damage lmao' and isn't apart of your rotation.

    So going on that, not a single healer has gotten a rotational damage spell since SCH in Stormblood with the reworked Miasma II, or arguably WHM in Heavensward with Aero III as that was an entirely new spell, which was 5 to 7 years ago, nearing 8 in a few months.

    It's no wonder SE is so resistant to making things in line with how they once were; they fundamentally associate buttons that are solely for damage with the older design.
    (2)