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  1. #1141
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,310
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    If you look back at that time, I can guarantee that almost every complaint about not getting The Balance and the SCH not using Selene all came from DPS mains. The rdps metric didn't exist back then, so the only way to get the funny number on the funny number site is for an AST to feed you The Balance. I personally remember a lot of DPS mains whining about not getting The Balance, but I most certainly have never seen any AST main worth their salt complain about the cards.

    This shows that the card changes aligns with their aim of making sure the DPS players have as much fun as possible, regardless of what this does to the healer role.
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    (5)
    Last edited by ForsakenRoe; 04-16-2023 at 12:38 AM.

  2. #1142
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    Okay to be fair, if we're gonna include "Healing increases" as counting towards buff variety, healers in FFXIV do get a bit more than flat DPS increases.

    AST's Exaltation and Collective Uncounscious give a buff that reduces damage.
    WHM's Temperance applies a buff that reduces damage taken by partymembers and increases the potency the caster's healing. Asylum increases healing done.
    SGE's Krasis increases healing recieved, Holos mitigates, same as Kerachole and Taurochole.
    SCH's Dissipation increases healing action potency, Chain Stratagem increases the crit rate recieved by target, Whispering Dawn is a magic mitigation plus healing done and Expedient increases speed and mitigates.

    So with all four healers we have: More damage done, Less damage taken, More crit done, More healing taken/More healing done and Movement Speed up.

    Obviously this isn't much. These support actions are as barebones as they can be: Simple numerical increases/decreases, with the unique exception of Expedient which grants Movement speed.
    (0)
    Last edited by GrimGale; 04-16-2023 at 03:06 AM.

  3. #1143
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Aravell View Post
    If you look back at that time, I can guarantee that almost every complaint about not getting The Balance and the SCH not using Selene all came from DPS mains. The rdps metric didn't exist back then, so the only way to get the funny number on the funny number site is for an AST to feed you The Balance. I personally remember a lot of DPS mains whining about not getting The Balance, but I most certainly have never seen any AST main worth their salt complain about the cards.

    This shows that the card changes aligns with their aim of making sure the DPS players have as much fun as possible, regardless of what this does to the healer role.
    Yeah, I can see that. It's a shame. I think they had good intentions but kinda shafted healers in the process.
    (0)

  4. #1144
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    To be fair, I do think Stormblood Selene did need to be reworked. Eos offered extra free healing, mitigation, and increased HP recovered to party members. Selene offered a single target silence (delayed because of pet AI, so good luck actually getting that to come out on time in the incredibly rare circumstances where silencing matters), AoE Esuna, which as nice as that sounds, I think we have more healers in the game than we have fights that even have multiple debuffs to remove across the party, and a party-wide attack speed buff that equated to about a 1% DPS increase in a game that both curb stomps healing anytime more damage is an alternative and at the same time, loathes having unplanned for attack speed increases.

    Flat out removing Selene's toolkit is the literal worst way you could realistically address this issue, and that's not hyperbole, but reworking her to actually feel like a balanced choice to Eos was something that was needed.
    (2)

  5. #1145
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    Okay to be fair, if we're gonna include "Healing increases" as counting towards buff variety, healers in FFXIV do get a bit more than flat DPS increases.
    The point isn't just 'oh Holy Paladin has heal increase skill', these four effects are one talent called Blessing of Seasons, and they rotate through the four as you use them (so it's consistent and not RNG like AST was). There's other stuff Holy Paladin has that I did not list, the point was to illustrate that this one system (the Blessing of Seasons talent) has more variety in it's effects than the comparable system we have here (what the cards used to be for AST and what they are now). You're also listing four healers here vs the one example I gave. I could list every 'buff you can give to allies' for all seven of the WOW healers, but I'd be here for a long time. So I'll just do Holy Paladin:

    - Aforementioned 4 Blessings of Spring/Summer/Autumn/Winter
    - Choice of passive aura between 3% DR, 20% movespeed while mounted, 'take more than 50% of your HP in a single hit and give out a damage buff to allies' Retribution Aura, 'reduce silence duration on allies' Aura (this one's more for PVP i think), swapping between them is GCD
    - Aura Mastery increases the effectiveness of these passive auras, usually used on Devotion to increase it from 3% to 15% DR
    - Blessing of Freedom removes anything that is CCing an ally and makes them immune to roots/stuns/slows for a bit
    - Blessing of Protection makes target immune to physical damage for a while (makes them considered to have zero aggro for the duration too, so tanks will lose their mobs if you use it on them)
    - Blessing of Sacrifice is Cover but actually useful
    - Beacon of Light is Synastry but actually useful (considering all your healing is GCDs)
    - A Stun, Interrupt, Taunt and Hallowed Ground (on a 5min CD, so theoretically you could purposely taunt a boss and invuln it's tankbuster. probably not worth the risk though). You can also use the invuln to soak a mech that a tank would otherwise have to eat, like those tank-specific meteors you occasionally see. These are not 'buffs you can give allies' per se, but being able to catch an interrupt that the DPS can't get, or soaking something so the tank can save their CDs for other stuff, is big utility to have in the back pocket
    - A combat res. Not every class in WOW can resurrect in combat (and it's on a one-charge-per-5-mins system in a raid), so having someone that can CR is big

    The only thing that we have left that gets any credit from me is Expedient, but I've always thought it'd be ridiculously good.

    Quote Originally Posted by ty_taurus View Post
    Flat out removing Selene's toolkit is the literal worst way you could realistically address this issue, and that's not hyperbole, but reworking her to actually feel like a balanced choice to Eos was something that was needed.
    I also think removing Selene entirely was not great, but we have to consider, it was 'Selene vs Roused Whispering Dawn', the odds were so stacked against Selene's kit it'd have to be some real impactful stuff to compete with how good Eos was. And that'd just mean making SCH even more dominant than it already was
    (0)

  6. #1146
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I also think removing Selene entirely was not great, but we have to consider, it was 'Selene vs Roused Whispering Dawn', the odds were so stacked against Selene's kit it'd have to be some real impactful stuff to compete with how good Eos was. And that'd just mean making SCH even more dominant than it already was
    What you could do to keep things simple and balanced...

    - Fey Illumination is removed.
    - Whispering Dawn upgrades to Fey Blessing. Fey Blessing's regen potency is increased, and with Eos, increases HP restored via healing actions by 10%, and Selene decreases damage taken by 10%. Seraph applies both effects with Angel's Whisper.
    - Add a new action that changes based on your current pet, something like "Dawn and Dusk". With Eos, you get a 500 potency AoE heal that converts any HP overheal into a barrier. With Selene, you get Expedient.
    - Summon Eos and Summon Selene remain as separate GCD spells, and Dissipation swaps your current faerie for the opposite faerie as an OGCD cooldown.

    Eos allows Scholar to fulfill burst healing needs while Selene gives you more mitigation and utility that is particularly helpful in Savage, meaning there's more choice involved in who you take, but you have some flexibility in swapping faeries mid combat. The cooldown across both Fey Blessings and Expedient vs the new Eos action are shared, so you can't double dip, but you could use Selene for one part of a fight while swapping to Eos for another.

    This isn't a major change, isn't doing anything "sacrilegious" to Scholar, and accomplishes something a lot of people want to see.
    (1)

  7. #1147
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,310
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    This isn't a major change, isn't doing anything "sacrilegious" to Scholar, and accomplishes something a lot of people want to see.
    If they could have done this, they'd wouldn't have axed the Sects from AST, I think. It'd be good to see in a world where we don't have to pretend like the Pure/Barrier Split 'maybe works possibly', but we've got to go through the motions of SE licking their finger, sticking it in the air to see which way the winds blow, and realizing 'oh actually it's not working maybe we should try something else'

    Ahh who am I kidding, if they saw the failure of 4.0 WHM and the 'Pure Healing' model it was designed to use and thought the solution was 'make every healer do that', they'll definitely doubledown on the split we have now. Probably by taking away the regen from SCH's Soil, Whispering Dawn, and making Indom a 120s CD
    (1)

  8. #1148
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    If they could have done this, they'd wouldn't have axed the Sects from AST, I think. It'd be good to see in a world where we don't have to pretend like the Pure/Barrier Split 'maybe works possibly', but we've got to go through the motions of SE licking their finger, sticking it in the air to see which way the winds blow, and realizing 'oh actually it's not working maybe we should try something else'

    Ahh who am I kidding, if they saw the failure of 4.0 WHM and the 'Pure Healing' model it was designed to use and thought the solution was 'make every healer do that', they'll definitely doubledown on the split we have now. Probably by taking away the regen from SCH's Soil, Whispering Dawn, and making Indom a 120s CD
    I mean, Pneuma exists, so having a long CD burst heal on SCH is nothing out of the current pattern. If the Eos option were to share a cooldown with Expedient it would have the same restrictions as Pneuma as well. It's actually weaker than Pneuma, cannot be boosted by Zoe, and would stem from your pet rather than you, so not actually 500 potency as if it were coming from the SCH, so I can't imagine that's "against the rules," but then again, fun is "against the rules" so...
    (0)

  9. #1149
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    363
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrimGale View Post
    SCH's Dissipation increases healing action potency...
    Healing magic potency. A button so anti synergistic it anti synergizes with itself. That's why it's just a glorified Energy Drain button.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  10. #1150
    Player
    fulminating's Avatar
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    Apr 2022
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    1,132
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    consider the following:
    Energy Drain: Deals unaspected damage with a potency of 100.
    Broil IV: Deals unaspected damage with a potency of 295.
    3 energy drains is on par with a single broil.
    The GCD heal used to take advantage of the buff is paid for by the aetherflow.
    (1)

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