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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,861
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BRVV View Post
    Did i misread or is Astro, the time mage, now the healer with the weakest DoT?
    They've been the one running with weakest DoT for a long time.

    Back in end of ShB it was 720p (WHM); 700p (SCH); and 600p (AST).
    EW Launch we were at 660p (WHM); 700p (SCH & SGE); and 550p (AST)
    (1)

  2. #2
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    They've been the one running with weakest DoT for a long time.

    Back in end of ShB it was 720p (WHM); 700p (SCH); and 600p (AST).
    EW Launch we were at 660p (WHM); 700p (SCH & SGE); and 550p (AST)
    Ah i see. Don't really understand why but hey
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I think I see why they increased the radius. The new raids have more different encounter map layouts from just a square or circular field, so they might be experimenting with different varied boss floor layouts (which is great). I can see why they increased the radius to ensure mechanics that require party members to be far away will have no issue on receiving the buff effect for that reason. Maybe Savage fights will have a different map layout?

    On another note, I really like the new collective unconscious second wave. The sfx and animation is great with the increased radius, but it sometimes randomly cancels the channel skill when I use it so I don't get the celestial ring. It's not a big issue since I plan on mostly using the skill for the snapshot, but is a bit annoying sometimes if I do want to channel a bit longer for non-targetable phases. I think the second diffused snapshot effect of collective Unconscious makes it my favorite skill out of all the healers currently due to both the nicer visual/sfx and the extra layer of nuance from giving a more pronounced effect on the usage of keeping the channel active in a smaller radius as opposed to standing far away to receive the snapshot defense buff.

    Or maybe I'm just sick of everyone not being within 8y when using Collective Unconscious, and this fixes that problem entirely lol.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AnotherPerson View Post
    I think I see why they increased the radius. The new raids have more different encounter map layouts from just a square or circular field, so they might be experimenting with different varied boss floor layouts (which is great). I can see why they increased the radius to ensure mechanics that require party members to be far away will have no issue on receiving the buff effect for that reason. Maybe Savage fights will have a different map layout?
    Except, what of when the flow of the raid in and out around particular mechanics, precisely because of that limited range, (would otherwise have) made the fights more engaging anyways?

    (I guess I could see it for the more casual end or PuG side of things, but I actually like the ins and outs of combat beyond just what's provided by alternating donut and radial AoEs, and would prefer that raid timers become more regularly featured, honestly, than everything require even less thought/positioning/coordination.)
    (1)
    Last edited by Shurrikhan; 05-24-2023 at 10:01 AM.

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    It would be funny if they reverted those Range changes to their 7 yalm radius original sizes, only to give all the healers the same new shiny button in the form of an "Increase the range of your abilities by X amount for X seconds." ability.
    (2)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GrimGale View Post
    It would be funny if they reverted those Range changes to their 7 yalm radius original sizes, only to give all the healers the same new shiny button in the form of an "Increase the range of your abilities by X amount for X seconds." ability.
    As weird as it sounds I wouldn't hate that change, although I probably wouldn't just give every healer the exact same ability. Obviously it would depend on boss mechanics but it could add some decision making.
    (1)

  7. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    As weird as it sounds I wouldn't hate that change, although I probably wouldn't just give every healer the exact same ability. Obviously it would depend on boss mechanics but it could add some decision making.
    The thing is, I think I recall one of the devs on the liveletter previous to the release of Endwalker commenting on the fact that they had "no idea" what else to add to healers in response to the lukewarm reception to SCH's new capstone ability "Expedient" .

    If there is no significant rework I can see them giving some cosmetic updates to our Nuke as per usual, increase the potency by 10 and then add said "Range extension" ability across all healers and that's it.
    (0)

  8. #8
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by GrimGale View Post
    It would be funny if they reverted those Range changes to their 7 yalm radius original sizes, only to give all the healers the same new shiny button in the form of an "Increase the range of your abilities by X amount for X seconds." ability.
    That would be a more useful role action than Repose, honestly. Wouldn't mind it probably
    (5)

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by WaxSw View Post
    All the problems in the end are SE's own making. The thing is, these are problems that are happening at the hardest fights and can't be solved without massive reworks that are not realistically happening this late into the expansion, so I'd rather have a blunt solution that letting the problem fester and ignore it.

    Let alone how out of all the things healers have lost over the years dying on the hill of range limitation is a weird one.
    One man's fixed problem is another's further McDonaldization. I see it as another March further down the road to zero skill expression, dumbing jobs down to make Japanese party finder ever more consistent, etc. Buff range isn't a hill I'd die on, because I died several mountain ranges back. It's more evidence that Square continues the march forward on their horrible job design philosophy, and nothing we warn about here has any impact. Sylphies are the target audience.
    (10)

  10. #10
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    One man's fixed problem is another's further McDonaldization. I see it as another March further down the road to zero skill expression, dumbing jobs down to make Japanese party finder ever more consistent, etc. Buff range isn't a hill I'd die on, because I died several mountain ranges back. It's more evidence that Square continues the march forward on their horrible job design philosophy, and nothing we warn about here has any impact. Sylphies are the target audience.
    Do you think it will be 7.0 or 8.0 when SE decides to remove the cast time and costs from GCD Heals because that honestly feels like a possibility now.
    (4)

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