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  1. #1221
    Player
    Allegor's Avatar
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    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    To be entirely fair though, that just proves that the fight can be done without healers, not that just about anyone can do it without them - unless the lack of healers somewhat make the fight easier due to stronger party damage, then I take back my comment lol
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #1222
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Healers are the role that gets you fast queues. That's all it's good for.
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  3. #1223
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Allegor View Post
    To be entirely fair though, that just proves that the fight can be done without healers, not that just about anyone can do it without them - unless the lack of healers somewhat make the fight easier due to stronger party damage, then I take back my comment lol
    The problem is that we have lost so much gameplay depth over the course of the years for a bloated kit that not even the hardest content of the game requires, the problem is that 0-1 clears in the patch that the content is released have become a question of "when it will happen" instead of "will it be possible" on any piece of content all while the devs justify their design with dismissive phrases like the "go play ultimate" and show little to no knowledge about how the role is played. The problem is not that someone was able to clear the ultimate without healers in vacuum, its just the cherry on TOP.

    (Also kudos to the madlads who did it, what a masterful show of skill)
    (9)

  4. #1224
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    949
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    To be entirely fair though, that just proves that the fight can be done without healers, not that just about anyone can do it without them - unless the lack of healers somewhat make the fight easier due to stronger party damage, then I take back my comment lol
    Here's an explanation that was offered in another thread:

    Quote Originally Posted by ForteNightshade View Post
    Funny enough, while I joked about them, it wasn't only their healing that made this possible. Their comp includes Summoner (Phoenix), Dancer (Curing Waltz), Red Mage (Vercure) and Monk (Mantra). Not to mention Clemency is a damage loss. The far bigger issue is TOP simply lacks enough outgoing party damage. They're not cheesing their way through phases with Bloodwhetting and Clemency but skipping whole mechanics (P1 tank busters/party cleaves, Monitors) due to the sheer amount of free extra they have with a fifth DPS. A third tank also means they can use invulns more. P2 only has two sets of double busters the whole phase while P3 and P4 have none. So they could completely ignore pretty much any tank damage for three whole phases either with invulns or freely being able to kitchen sink everything.

    Don't get me wrong. The absurd healing tanks have no (except Dark Knight) is ridiculous. But that isn't the only thing at play here.
    (2)

  5. #1225
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,584
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Here's an explanation that was offered in another thread:
    Now that we have the actual clear vod, I'll make some corrections. They don't skip any mechanics, which is what I initially thought given the extra damage, they do cheese them with Cover and invulns though

    The real stand out here is the downtime between each outgoing bits of damage. Phase 2 illustrates the problem, perfectly. At the start, only the tanks take damage via two busters. Except one tank can aggro both bosses and invuln, completely nullifying any healing requirements. It isn't until the conclusion of Party Synergy anyone else takes damage. They then have a full 50 seconds of zero party damage. Which is ample time for Phoenix, Curing Waltz and Shake to all help top the party up in between Clemency/Bloodwhetting. Tanks are also free to kitchen sink autos and the busters as they'll have everything available for P3. There's two hits roughly ten seconds apart (Flare/Stack and Cosmos Memory) and that ends the phase.

    So in a slightly over two minute duration, there's only three instances of the party taking damage, and one of them is extremely generous in the timeline. Between Passage, Shake, Veil, Samba, Arcane Crest and Magick Barrier they have more than enough to trivialize the damage. Not to mention, their Warrior can buff Shake since they don't have to MT phase 3.

    That's only one example but it illustrates part of the problem. While yes, tanks having so much sustain and healing allows this, there simply isn't enough damage going out. Healers already barely touch their GCDs even in Ultimate (and don't elsewhere). So it's no real surprise you can get away with simply piling mitigation together.

    Just to make it clear, this is a very comp specific accomplishment made by exceptionally skilled players. No one is going to suddenly recruit five DPS for their 6.4 static. It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
    (12)
    Last edited by ForteNightshade; 05-18-2023 at 04:33 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #1226
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    286
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
    This pretty much sums it up.

    On top of it all, there is no real reason for downtime between healing phases to be as high as it is. At least in savage and ultimate modes, forcing healers to spam their GCD heals should be nothing to be afraid of.
    If developers are ok with having me spam Malefic over and over, they should also be ok with having me spam Benefic II non-stop. On paper I'm still just spaming one button, but at least that button does what my job is supposed to do.
    (9)

  7. #1227
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xelanar View Post
    If developers are ok with having me spam Malefic over and over, they should also be ok with having me spam Benefic II non-stop.
    AMEN sister!
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  8. #1228
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,315
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Problem is, if you're bad at spamming Malefic all that happens is that the party does less damage, maybe you see enrage, but also other players can make up for part of that lost damage by being good at their own class. If you're bad at spamming Benefic 2 and the content is actually demanding you're good at Benefic 2, then you cause a wipe. Because of this, SE is super hesitant to ever put actual healing requirements in things, and this tier when they actually did, people didn't react well to it, having gotten accustomed to the 'usual' damage profile of raids. Also doesn't help it was, once again, more focused on 'use more mit' instead of 'heal more'.

    All of which is to say, asking for 'can we be forced to heal more' is probably never going to work out, SE's too worried about losing their bottom line because the Limsa AFK squad would have to demonstrate a modicum of skill in their roulettes

    Quote Originally Posted by ForteNightshade View Post
    Just to make it clear, this is a very comp specific accomplishment made by exceptionally skilled players. No one is going to suddenly recruit five DPS for their 6.4 static. It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
    Right, but at the same time, we said similar things when DSR got solo healed. At what point do we see all these 'hardest content in the game' fights being cleared with 50% (or in this case, 0%) of the recommended number of healers and say 'actually you know what, this is messed up, this shouldn't be possible and the fact it IS possible is shameful design'? IIRC there was also a solo heal TEA run back when that was current. So that's three times this has happened (clearing an ultimate with less than 2 healers), and they say 'twice is coincidence, three times is a pattern'. So is SE going to just sit back and let the pattern continue? We're a far cry from the ARR days, when the Ramuh Titan-Egi-Tank strat was fixed super fast. An entire role being made redundant? Can't have that, hotfix it immediately! Now 8-9 years on, and we're here. An entire role being made redundant, and nope, doesn't matter, 'go play ultimate' blah blah
    (6)

  9. #1229
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    All of which is to say, asking for 'can we be forced to heal more' is probably never going to work out, SE's too worried about losing their bottom line because the Limsa AFK squad would have to demonstrate a modicum of skill in their roulettes
    This argument doesn't make sense, though. Yoshi P is already on the record saying the reason they gutted the Healer DPS kits was because they thought it was too stressful, the same logic they gave for reducing healing requirements. You can argue that one is more stressful (or you think it would be), but it makes no sense to say "They won't do (A) because they said they won't do that, but they might be convinced to do (B), which...they...also said they won't do."

    That doesn't make sense.

    Speaking personally as a dirty casual - I'd enjoy spamming Benefic 2 more than Malific any day of the week, twice on Saturdays, and three times on Sundays. "But people can die and-" that's no different than wiping to an Enrage because of not enough Malifics. People will get over it.

    EDIT:

    Quote Originally Posted by ForsakenRoe View Post
    Right, but at the same time, we said similar things when DSR got solo healed. At what point do we see all these 'hardest content in the game' fights being cleared with 50% (or in this case, 0%) of the recommended number of healers
    Just out of curiosity, how many people are doing this?

    How many teams have solo healed DSR after the first did it?

    .

    EDIT2:

    Quote Originally Posted by ty_taurus View Post
    Roe's point is that, regardless of what the design team thinks, failing to keep up with increased healing requirements results in wiping. Failing to perfect your damage output results in...
    ...wiping in any encounter with a moderately tight Enrage check.

    So same thing.

    If someone dying to a missed Benefic 2 and getting Raised means you're not clearing Enrage, then that fight is tuned tightly enough not having optimized DPS such that you do 5-10% less DPS (common proposals around here) would result in a wipe as well.

    And in casual content, neither one would result in a wipe, so nothing changes there, either.

    .

    EDIT3:

    Quote Originally Posted by ForsakenRoe View Post
    I don't know, and I don't think it matters.
    I think it matters a lot.

    If one group does a thing, that means it really isn't true of the vast majority of players (like...literally everyone else, in this case), meaning that one group could do it is completely irrelevant.

    On the other hand, if dozens of groups have done it, if 25+% of the clears now are solo healer (or even 10+%), then that's a pretty different argument, since it suggests just anyone (or, at least, most people) could do it, leading to groups dropping healers going forward - which is the argument people here are making.

    That's EXTREMELY relevant.
    (0)
    Last edited by Renathras; 05-18-2023 at 08:31 AM. Reason: Marked with EDIT

  10. #1230
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,563
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    This argument doesn't make sense, though. Yoshi P is already on the record saying the reason they gutted the Healer DPS kits was because they thought it was too stressful, the same logic they gave for reducing healing requirements. You can argue that one is more stressful (or you think it would be), but it makes no sense to say "They won't do (A) because they said they won't do that, but they might be convinced to do (B), which...they...also said they won't do."

    That doesn't make sense.

    Speaking personally as a dirty casual - I'd enjoy spamming Benefic 2 more than Malific any day of the week, twice on Saturdays, and three times on Sundays. "But people can die and-" that's no different than wiping to an Enrage because of not enough Malifics. People will get over it.
    Roe's point is that, regardless of what the design team thinks, failing to keep up with increased healing requirements results in wiping. Failing to perfect your damage output results in a marginally longer fight duration. You cannot compare the amount of wipes that would be caused by a lack of healing in all forms of content across the game to the amount of wipes that would be caused by a savage healer parsing green instead of purple.
    (4)

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