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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,002
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by WaxSw View Post
    To be fair with the increase of the hitbox of bosses, bigger arenas and mechanics that may randomly ask people to go pick flowers in Narnia, there were already some fights where the difficulty wasn't the mechanic or the healing but reaching people and it was clear that was not the dev intention so its not a negative change.

    Did they overdo it? Very likely but we have to see the mechanics of Savage

    There were more ellegant solutions? Absolutely but a blunt solution is better than none imo.
    After running the latest NRs, I can definitely see why they think have to give the radius buff.

    But just like many previous 'fixes' they made, this is one of those times where I feel like they've overfixed. I'd like to be proven wrong when I have a taste of their savage floors, but I'm not keeping high hopes.
    (2)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I feel like they've overfixed. I'd like to be proven wrong when I have a taste of their savage floors, but I'm not keeping high hopes.
    Oh don't get me wrong, I feel they overfixed too and they may be stepping too much into SCH's niche of remote healing, but at the same time certain phases of ultimates and savage have started to show the necessity of a small aoe increase if they are going to maintain their design philosophy.
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,068
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    To be fair with the increase of the hitbox of bosses, bigger arenas and mechanics that may randomly ask people to go pick flowers in Narnia, there were already some fights where the difficulty wasn't the mechanic or the healing but reaching people and it was clear that was not the dev intention so its not a negative change.
    I would simply consider "limited range" to be part of the difficulty and it certainly didn't need to be removed.

    Curtain Call in P4S for example would've been an utter joke if it weren't for that limited range, limited range on melee attacks was something we previously had to consider as well, it's what made optimizing fights fun.
    If everything can be done from any position in the arena it turns into a target dummy fight.
    (1)
    Last edited by Absurdity; 05-25-2023 at 01:26 AM.

  4. #4
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    I would simply consider "limited range" to be part of the difficulty and it certainly didn't need to be removed.

    Curtain Call in P4S for example would've been an utter joke if it weren't for that limited range, limited range on melee attacks was something we previously had to consider as well, it's what made optimizing fights fun.
    If everything can be done from any position in the arena it turns into a target dummy fight.
    The problem is that the "limited range" isn't always part of the intended difficulty and it started to create problems. Fights like P4S have Curtain call where the limited range is part of the intended difficulty as it gives consistent time lapses where players can play around buff application and using mitigation to reach everyone, which is nice because during uptime the 2m meta and mechanics wait for no one, but in other recent fights, like TOP, that is not the case and have some phases that may ask players to randomly go away without them having much agency to play around that limitation. These changes are made to solve that problem which was pretty clear an unintended difficulty.

    There is also the whole issue of the hitbox of the bosses which may cause tanks to miss dps buffs or mit if there is any mechanic that force the players to not enter the hitbox and the boss is big enough
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,068
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    The problem is that the "limited range" isn't always part of the intended difficulty and it started to create problems. Fights like P4S have Curtain call where the limited range is part of the intended difficulty as it gives consistent time lapses where players can play around buff application and using mitigation to reach everyone, which is nice because during uptime the 2m meta and mechanics wait for no one, but in other recent fights, like TOP, that is not the case and have some phases that may ask players to randomly go away without them having much agency to play around that limitation. These changes are made to solve that problem which was pretty clear an unintended difficulty.

    There is also the whole issue of the hitbox of the bosses which may cause tanks to miss dps buffs or mit if there is any mechanic that force the players to not enter the hitbox and the boss is big enough
    Those are problems entirely of SE's own making. They made the mechanics for TOP, they made gigantic hitboxes and they made the 2 minute meta, I don't need to be sold a solution to a problem they themselves created.
    (14)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    There is also the whole issue of the hitbox of the bosses which may cause tanks to miss dps buffs or mit if there is any mechanic that force the players to not enter the hitbox and the boss is big enough
    And in typical CBU3 fashion, instead of simply reducing the boss hitbox they made it more convoluted by increasing every single job aoe to 30y Except Asylum and Sacred Soil for some stupid reason. . .
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,175
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    The 6.4 radius buffs just weird me out. Like, I guess the fairy can toss a damage reduction all the way out to Narnia, but not HP restoration. Why? Collective Unconscious's damage reduction is no longer tied to the bubble, the thing the game shows as actually blocking damage. Why?

    Do all these different radii make sense in terms of theming and lore? They feel more like someone saw a problem and decided to hit it with the bluntest instrument they could find.
    (8)

  8. #8
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Thanks to all the radius increases that blackmage can now truly stay on another reflection of Eorzea
    (9)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  9. #9
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Thanks for the radius buffs. Now I can shut my brain off even further. Positioning? That's only for sweaty tryhards who don't pay my sub!
    (3)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  10. #10
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Did i misread or is Astro, the time mage, now the healer with the weakest DoT?
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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