Quote Originally Posted by Adam View Post
This is a giant wall of text that only makes you seem like you know what you're talking about. First off you haven't put enough time in any other MMO that much is apparent. Most MMOs do not truly begin until you hit the level cap. It's the same thing in FF. Nobody cares about small NMs or AF quests as far as accomplishments go. It's all about what have you beaten, this HNM or this dungeon. Same thing in WoW you haven't raided in wow or PvP'd because the way you described it is completely wrong.
Hardly. If you're a DPS you can faceroll a raid. That is a fact. The only ppl that feel pressure are the tank and the healer.

Now you say it's just finger dexterity and knowing your rotation. Isn't it the same in FFXIV?
No its not because of animation lock. You seem to forget my post was about animation lock vs no animation lock. Animation lock means that even tho you do have a rotation, you have to constantly think about when to use/stop your rotation for of being locked and countered. This mechanic exists in all competitive action games, most notably fighting games. This also means you are constantly forced to adapt your rotation as the situation changes. Your rotation for Ifrit >50% is gonna look a lot different for Ifrit <50%. This does not happen in WoW or games based on the WoW system. Why? Because you can always run away in the middle of any action you are doing; therefore, you never have to *think* about your rotation.

As far as PvP goes I would not consider WoW PvP exemplary of twitch skill combat...because gear really does own all. You are not beating anyone with gear *far* superior to yours. Period...unless you get the jump on them and they are unable to fire back. Also WoW had horrible class balance for a while as far as pvp went. I do know what im talking about.

Quote Originally Posted by Riaayo View Post
So you're saying that a culture in which DDs have to move out of mechanics requires less skill than a culture where DDs don't move at all, eat damage, and have the healer hold their hand even further? The second is XI and XIV, if you did not know.
Are you kidding? Try not moving on Ifrit and see how that works for your DDs. Have fun eating cracks/lava plumes/charges. In both games DDs have to move, thats not the point. The point is that in one game (WoW games) moving is a lot easier than in FFXI/XIV because of the whole animation lock thing. Animation lock forces you to think before you do *anything*. You do not have to do the same thinking in other games due to the fact that you can move freely at will. I will be the first to admit it is very hard to move and spam buttons at the same time. Very hard. But as I said at the bottom of my post, which BOTH of you failed to read or comprehend, is that both game types require skill, but different kinds of skill.

WoW = physical.
XI/XIV = mental

One is not automatically superior over another. I have no idea why you turned this into a WoW vs XIV debate in the first place. My point is that animation lock is a real game mechanic that exists in many games that require a high degree of skill (Street Fighter is the most notorious). Everyone saying its a problem, or a bug, or a mistake is flat out incorrect. It is an intentional game design based on how SE wants players to utilize their skills. Obviously they decided against WoW twitch combat, and focused on mental pre-planning/adaptation. WoW built its game on reflex and fast fingers, SE built their game on intelligence and forethought. Two different skill types, but skill nonethless.

The problem with WoW is that it is all overshadowed by elite gear. No matter what gear you get in XIV, you will still get pwned if you dont use your brain.