Quote Originally Posted by Lux_Rayna View Post
Who says its a problem >_>

Lag is a problem. Latency is a problem. Animation lock is not a problem, but a stylistic choice. I dont think you should be able to interrupt animations at will, cuz that means you can use skills without any sort of thought or strategy. Button spamming takes no skill, and there should be a penalty for using a skill at the wrong time. Every skill should have a delay in which you can't move, and most action/fighting games (Street Fighter, Tekken, etc etc) have animation locks built into gameplay. No one complains about them there; in fact being pro on Street Fighter is built around this whole "dont use a skill at the wrong time or you'll get ani locked and comboed". So please stop with the "Its a problem" business. No its not.

The problem is that ppl have been conditioned to "faceroll" gameplay (exactly what non ani-locked games are). I know you want to just spam your numbers and run up the parser, but I prefer strategy and forethought in my games..thanks.
You seem to not understand the intended difficulty of continuing to use the correct abilities in the right rotation or in response to certain conditions while also moving your character out of dangerous mechanics in a fight. I don't like to assume you've never touched a game other than XI or XIV since I'm sure you have and would enjoy throwing the fact in my face, but the way you word it makes you sound like you have not.

What takes more skill, Lux? Someone sitting around executing a couple of slow-firing abilities every few seconds (with probably 1-2 seconds between them), or someone who has to string together a large amount of abilities (with maybe .5 seconds between each) in the correct order while under pressure from outside stimulation. If you think it's the first, you simply have no clue and are brainwashed by years of telling yourself games like XI were fun and you weren't wasting your time on stupid, bad design.



I tried to understand the desire of a "slow mmo" by comparing it to something like chess, as that is a turn based thinking game. Then I remembered that many high end chess players will play with a clock and try to make quicker moves, and I was back to not understanding the point of this.

Truthfully, I am beginning to believe that turn-based, slow paced games are the "cartoon kid games" you guys like to insult WoW as. They are a game that allows you all the time in the world to try and figure out your next move at whatever slow pace you need to go, while the players who want to push themselves are playing the fast-paced games where they have to make split-second decisions. I don't even consider myself someone who likes to make a split-second choice and I still prefer a fast paced game to something slow and boring.