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  1. #1
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    I have, but if you couldnt tell this is the only system ive actually enjoyed. Too many MMOs to name and the only one that held my attention for more than a couple weeks is FFXI/FFXIV.
    This is a giant wall of text that only makes you seem like you know what you're talking about. First off you haven't put enough time in any other MMO that much is apparent. Most MMOs do not truly begin until you hit the level cap. It's the same thing in FF. Nobody cares about small NMs or AF quests as far as accomplishments go. It's all about what have you beaten, this HNM or this dungeon. Same thing in WoW you haven't raided in wow or PvP'd because the way you described it is completely wrong.

    Now you say it's just finger dexterity and knowing your rotation. Isn't it the same in FFXIV? I constantly spam my next action in dungeons when tanking or dpsing. Healers heal you while you dps and tank? come on what does FFXIV do so differently? Hmmm okay you might have me on the "knowing when to run away" part, it's nothing like the Ifrit, Moogle, Ogre, Misser, Chimera battles in FFXIV... Tanks spam provoke and flash and use combos to hold aggro.

    >>NEWS FLASH<<
    This just in! Tanks in all mmos use provocative abilities and use their abilities to hold aggro
    >>END NEWS FLASH<<<

    Let me inform you as an old time arena junkie. Knowing your rotation helps but is not your number one priority, PvP is about knowing your opponent and having their specific counter ability ready to go.

    Gear is not what makes you good or bad at wow, this statement clearly shows me you've never actually played wow. Gear is there because THE PEOPLE PLAYING the game want new fresh things, old gear is handed out(so everybody has gear to raid or pvp with) while the truly great gear is hard earned rewards that aren't "needed" to win. Twitch combat? I've never heard of that. I think what you ment to say was "people who think faster then me." There is no such thing it requires much faster "thinking." Sounds like some made up thing to justify your own bad.

    FFXIV however no matter how ready you are for ability X you're still in risk of getting hit! Try tanking coincounter. I tested it a few times where I sat there did NO actions, and waited for 100 tonz swing. Guess what!? It hit me half the time. I pressed down on my joystick (I play on a controller) as soon as I saw the ability, my filters are set up to only show me enemy abilities and it still wasn't fast enough. It's an extremely unforgiving ability with to short of a cast time then on top of that, you get caught in animation lock!? My party keeps nuking and building aggro I have to keep building aggro. I do not want to stand there and run away while doing no action an entire fight (it's not very fun). Yes they have to keep nuking we do speed runs, we do not take the entire 60 mins. Now I just stand there and foresight, featherfoot, sentinal it off. Coincounter was meant to fall down that's why he falls when he misses 100 tonz, and I can't play the game's mechanic properly because of animation locks.
    (3)

  2. #2
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Adam View Post
    This is a giant wall of text that only makes you seem like you know what you're talking about. First off you haven't put enough time in any other MMO that much is apparent. Most MMOs do not truly begin until you hit the level cap. It's the same thing in FF. Nobody cares about small NMs or AF quests as far as accomplishments go. It's all about what have you beaten, this HNM or this dungeon. Same thing in WoW you haven't raided in wow or PvP'd because the way you described it is completely wrong.
    Hardly. If you're a DPS you can faceroll a raid. That is a fact. The only ppl that feel pressure are the tank and the healer.

    Now you say it's just finger dexterity and knowing your rotation. Isn't it the same in FFXIV?
    No its not because of animation lock. You seem to forget my post was about animation lock vs no animation lock. Animation lock means that even tho you do have a rotation, you have to constantly think about when to use/stop your rotation for of being locked and countered. This mechanic exists in all competitive action games, most notably fighting games. This also means you are constantly forced to adapt your rotation as the situation changes. Your rotation for Ifrit >50% is gonna look a lot different for Ifrit <50%. This does not happen in WoW or games based on the WoW system. Why? Because you can always run away in the middle of any action you are doing; therefore, you never have to *think* about your rotation.

    As far as PvP goes I would not consider WoW PvP exemplary of twitch skill combat...because gear really does own all. You are not beating anyone with gear *far* superior to yours. Period...unless you get the jump on them and they are unable to fire back. Also WoW had horrible class balance for a while as far as pvp went. I do know what im talking about.

    Quote Originally Posted by Riaayo View Post
    So you're saying that a culture in which DDs have to move out of mechanics requires less skill than a culture where DDs don't move at all, eat damage, and have the healer hold their hand even further? The second is XI and XIV, if you did not know.
    Are you kidding? Try not moving on Ifrit and see how that works for your DDs. Have fun eating cracks/lava plumes/charges. In both games DDs have to move, thats not the point. The point is that in one game (WoW games) moving is a lot easier than in FFXI/XIV because of the whole animation lock thing. Animation lock forces you to think before you do *anything*. You do not have to do the same thinking in other games due to the fact that you can move freely at will. I will be the first to admit it is very hard to move and spam buttons at the same time. Very hard. But as I said at the bottom of my post, which BOTH of you failed to read or comprehend, is that both game types require skill, but different kinds of skill.

    WoW = physical.
    XI/XIV = mental

    One is not automatically superior over another. I have no idea why you turned this into a WoW vs XIV debate in the first place. My point is that animation lock is a real game mechanic that exists in many games that require a high degree of skill (Street Fighter is the most notorious). Everyone saying its a problem, or a bug, or a mistake is flat out incorrect. It is an intentional game design based on how SE wants players to utilize their skills. Obviously they decided against WoW twitch combat, and focused on mental pre-planning/adaptation. WoW built its game on reflex and fast fingers, SE built their game on intelligence and forethought. Two different skill types, but skill nonethless.

    The problem with WoW is that it is all overshadowed by elite gear. No matter what gear you get in XIV, you will still get pwned if you dont use your brain.
    (0)

  3. #3
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    Hardly. If you're a DPS you can faceroll a raid. That is a fact. The only ppl that feel pressure are the tank and the healer.
    You have 1 battleclass at level 50 (and it's lancer), and have not finished the "current content" of FFXIV (Cutter's Cry and Aurum Vale). Also have 8 times as many forum posts as I do. I think you should play the game a bit before you argue what good and bad aspects of the game is. This game is not that much fun there is nothing more or less physical except that you either play on keyboard or controller. Mentally? You must process everything much faster on WoW in my opinion. If you disagree fine, keep telling yourself you're having fun playing FFXIV. Meanwhile i'll continue to give it an unbiased look with my personal experience on BOTH MMOs.
    (5)
    Last edited by Adam; 04-04-2012 at 01:28 PM.

  4. #4
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    Hardly. If you're a DPS you can faceroll a raid. That is a fact. The only ppl that feel pressure are the tank and the healer.



    No its not because of animation lock. You seem to forget my post was about animation lock vs no animation lock. Animation lock means that even tho you do have a rotation, you have to constantly think about when to use/stop your rotation for of being locked and countered. This mechanic exists in all competitive action games, most notably fighting games. This also means you are constantly forced to adapt your rotation as the situation changes. Your rotation for Ifrit >50% is gonna look a lot different for Ifrit <50%. This does not happen in WoW or games based on the WoW system. Why? Because you can always run away in the middle of any action you are doing; therefore, you never have to *think* about your rotation.

    As far as PvP goes I would not consider WoW PvP exemplary of twitch skill combat...because gear really does own all. You are not beating anyone with gear *far* superior to yours. Period...unless you get the jump on them and they are unable to fire back. Also WoW had horrible class balance for a while as far as pvp went. I do know what im talking about.



    Are you kidding? Try not moving on Ifrit and see how that works for your DDs. Have fun eating cracks/lava plumes/charges. In both games DDs have to move, thats not the point. The point is that in one game (WoW games) moving is a lot easier than in FFXI/XIV because of the whole animation lock thing. Animation lock forces you to think before you do *anything*. You do not have to do the same thinking in other games due to the fact that you can move freely at will. I will be the first to admit it is very hard to move and spam buttons at the same time. Very hard. But as I said at the bottom of my post, which BOTH of you failed to read or comprehend, is that both game types require skill, but different kinds of skill.

    WoW = physical.
    XI/XIV = mental

    One is not automatically superior over another. I have no idea why you turned this into a WoW vs XIV debate in the first place. My point is that animation lock is a real game mechanic that exists in many games that require a high degree of skill (Street Fighter is the most notorious). Everyone saying its a problem, or a bug, or a mistake is flat out incorrect. It is an intentional game design based on how SE wants players to utilize their skills. Obviously they decided against WoW twitch combat, and focused on mental pre-planning/adaptation. WoW built its game on reflex and fast fingers, SE built their game on intelligence and forethought. Two different skill types, but skill nonethless.

    The problem with WoW is that it is all overshadowed by elite gear. No matter what gear you get in XIV, you will still get pwned if you dont use your brain.
    I'm sorry but you clearly have no idea what you are talking about, so I am done. You have not experienced more than 2 weeks of WoW by your own account, and you do not possess more than 1 lvl 50 class in this game, nor have you beaten any meaningful high-end or current content the game has to offer. So, you really have nothing to base your opinions on other than tiny, incomplete fractions of things you have seen. You may wish to broaden your horizons and be more objective about things in the future, because people generally don't listen to the opinions of those who are not all that educated on the subject they are discussing.
    (3)