I feel the same way about players who don't want to have any gameplay between instances of damage. When I sit down to play a game, I want to play the game. If I wanted to press only 1 button for 9.5 minutes out of every 10 minutes, I'd download Cookie Clicker.If you want to be honest, healers back then just made it more....difficult to play, kind of rewarding? I mean, WHM was just 1 button spam against adds. If raids with WHM and SCH, just pop cleric stance, 3+ DoT with various duration, do a few stones and ruins, only to reapply them again, pop cleric stance and repeat. Then had to for SCH, pop pet heal so it won't die every....what....a few seconds when a AoE goes off, then have to place it somewhere to it won't get clipped, but to where it can heal the tank, but don't heal the tank...just randoms. Used to be the time where you can actually order the fairy to heal the tank with a macro embrace+ruin, but that got removed real quick. Then you have to remind yourself to take off cleric so your AoE regen isn't nerfed. Man, that was a mess back then.
I'm just looking back, why do ppl want to suffer so badly lol. I get it, but geebus.
The issue is you cant have both hard content and advanced jobs... bc humans can only focus at one thing at a time...
Healing in easy content will feel boring for some..but if you take it to endgame ( savage and ultimate) then you will understad why it's simple lol..
It has to be that way because how demanding they make the endgame in this game. ( ffxiv is way harder than wow in terms of difficulty at endgame,im ex-wow player too)
If you friend only plan to do casual content.. he is better off with another role..
Or he could try AST...it dosnt have "More dps" skills but it has a lot of buttons and actions to press and is a very busy job at all times..
Most of the people here complaining about how dire healers are already play savage and ultimate. Even if it were true, you also shouldn't have to go so far to find enjoyment in one of the mandatory roles for all content.
The issue is you cant have both hard content and advanced jobs... bc humans can only focus at one thing at a time...
Healing in easy content will feel boring for some..but if you take it to endgame ( savage and ultimate) then you will understad why it's simple lol..
It has to be that way because how demanding they make the endgame in this game. ( ffxiv is way harder than wow in terms of difficulty at endgame,im ex-wow player too)
If you friend only plan to do casual content.. he is better off with another role..
Or he could try AST...it dosnt have "More dps" skills but it has a lot of buttons and actions to press and is a very busy job at all times..
This is a non optimized DSR run, one of the hardest pieces of content this game has ever released, a ultimate with a ton of downtime and heavy focus on shielding (so that's why there is so much unnecesary GCD healing) and even with that the nuke spam is still 4x more common than the most used heal.
This is what a full uptime savage run looks for a healer (p8sp1).
There is no excuse for this gameplay because that argument of "advanced jobs" can be applied to tanks and dps and those roles have far more deep kits than healers have
By the time you reach the "hard" content you should have already mastered those "advanced" tools so the job being advanced shoudn't be a problem and you can focus on the fight
And yet people play Tanks and DPS just fine.
Subjective at best. Even at endgame, oGCD heals are so powerful and plentiful, you can weave them in for every Attack without much issue and in 80% of situations, that's enough to get you thru most Savage Encounters. The remaining 20% might require you to move your hand over to a GCD Healing a handful of times, especially during Prog but even these moments are so few and far between that your Nuke Spell will most likely never drop below 50% usage if you follow your ABCs.Healing in easy content will feel boring for some..but if you take it to endgame ( savage and ultimate) then you will understad why it's simple lol.
Coils and Gordias were much harder and healers had much more DPS tools as well as some mitigation tools to manage back then. Barring maybe Ultimates, Savage content nowadays is a joke in terms of difficulty.It has to be that way because how demanding they make the endgame in this game. ( ffxiv is way harder than wow in terms of difficulty at endgame,im ex-wow player too)
Last edited by Silver-Strider; 04-13-2023 at 03:41 AM.
"AST being busy at all times" is relative. Most of the time you're going to be hitting malefic.The issue is you cant have both hard content and advanced jobs... bc humans can only focus at one thing at a time...
Healing in easy content will feel boring for some..but if you take it to endgame ( savage and ultimate) then you will understad why it's simple lol..
It has to be that way because how demanding they make the endgame in this game. ( ffxiv is way harder than wow in terms of difficulty at endgame,im ex-wow player too)
If you friend only plan to do casual content.. he is better off with another role..
Or he could try AST...it dosnt have "More dps" skills but it has a lot of buttons and actions to press and is a very busy job at all times..
Regarding the comment that humans can only focus on one thing at a time- have you ever talked and walked at the same time? or talked while driving a car? Humans can switch attention between tasks to provide their attention to whatever is more important.
Demanding is very subjective as well. I would also point out that it's not at all unusual to expect that as players get to endgame, they are more familiar with their skills, and that they expect to have more choices will their skills. Not to remain with almost essentially the same base skillset that they have a mid-game.
Can't this conversation move back to the healer issues thread since OP's question has already been answered? No need to take this thread for a joyride.
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