


Tell me again how much healers are enjoyed nowNew Spreadsheet Links
Tank Spreadsheet
Melee Spreadsheet
Ranged Spreadsheet
Caster Spreadsheet
Healer Spreadsheet





Slightly off track: after looking at the healers' then moving on to SMN's number out of curiosity, it's funnily depressing to see the job that has been raved for being so easily playable yet fail to deliver in term of enjoyment (according to that score at least!). What tragic... that this green role had already & still going through.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


NGL, I'm seeing a whole lot of 'more attacking options' and not a whole lot of 'please make us have to GCD heal more'. Probably just coincidence right, or 'data is scuffed because it's not representative of the whole playerbase', or {insert mental gymnastics}
Super easy to access SMN rework gets a 4.5, super technical hard to optimize BLM gets 8.5, must be coincindentalSlightly off track: after looking at the healers' then moving on to SMN's number out of curiosity, it's funnily depressing to see the job that has been raved for being so easily playable yet fail to deliver in term of enjoyment (according to that score at least!). What tragic... that this green role had already & still going through.
Actually considering RDM is pretty high too despite being arguably 'fairly simple', I guess it indicates what we should have known all along: radically changing the playstyle of an established job is very wildly divisive. Which explains in part why healers are at 5/10, their playstyle got mangled going into 5.0
Last edited by ForsakenRoe; 04-23-2023 at 01:51 AM.




Percentage of voters who want to see more healing actions (as of 4.22.2023):
WHM - 7.7%
SCH - 9.1%
AST - 4.4%
SGE - 8.9%
Percentage of voters who want to see more attack actions (as of 4.22.2023):
WHM - 83.2%
SCH - 84.8%
AST - 66.5%
SGE - 86.3%
Now, desire to see more healing actions is not the same as desire to require more healing. I was actually thinking that I don't really have an option for that outside of write-in responses, but it's also a role question rather than an individual healer question. But I want to think of a way to integrate that into future feedback threads in a way that feels appropriate.
Regardless, the desire to see more attack actions has actually increased slightly as more votes have come in from places like Tumblr and Twitch. I recall AST used to be around 61% or so, and now it's 66.5% for example. Also on the topic of AST, while the desire to see more attack options is lower than the other healers, the desire for more offensive support is higher at a flat 50%.


Damn, I could see there was 'a fairly large amount' based on eyeballing it but I didn't bother finding the actual percentage. Pretty irrefutable, I'd say
"As we can see from these numbers, what people want isn't actually more attacking actions. See, when they say 'more attacking actions' what they're clearly referring to is 'attacking the lack of HP the allies have'!" /s
It is interesting but unsurprising to me that AST has a higher focus on 'offensive support' than direct attack actions, people evidently value it's identity as the 'buff your allies damage' healer. Now, if only SE could make that design actually feel good to play in current year (and preferably in a way that doesn't cause me RSI)




If you go back to the form and click "see previous results" you can scroll down to the bottom and see percentages as well as each individual "other" form filled out (kinda).Damn, I could see there was 'a fairly large amount' based on eyeballing it but I didn't bother finding the actual percentage. Pretty irrefutable, I'd say
"As we can see from these numbers, what people want isn't actually more attacking actions. See, when they say 'more attacking actions' what they're clearly referring to is 'attacking the lack of HP the allies have'!" /s
It is interesting but unsurprising to me that AST has a higher focus on 'offensive support' than direct attack actions, people evidently value it's identity as the 'buff your allies damage' healer. Now, if only SE could make that design actually feel good to play in current year (and preferably in a way that doesn't cause me RSI)
Last edited by ty_taurus; 04-23-2023 at 08:06 AM.
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