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  1. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BasicBlake View Post
    Didn’t they say they planned on eventually slowing down on job releases? Why is everyone in here convinced that means that 7.0? Especially when 70% of the people in here think we need 3-4 jobs per melee set as well as 4 jobs per role.

    I’m also no expert, but wouldn’t the engine overhaul and job creation teams be… entirely separate? I mean I know its a small indie company working out of Yoshi P’s garage but I feel as if they aren’t needing to decimate the job implementation team to work on the rest of the game.
    They've cited multiple times that too many jobs are the reason why we're getting fewer weapons (newer jobs don't get older crafted weapons, and now they're reusing more assets for dungeon weapons), and why we're not getting individual job quests anymore and have moved to role quests instead.
    Each new job increases the workload of the team responsible for items/assets exponentially. One Expansion they have 9 jobs to cater for, then 12, then 14, then 16, then 20, next it'll be 22, that's more than twice the workload.

    Alternatively they could just stop giving us crafted weapons, or have every other EX give us accessories instead of weapons like the mid-expac trial, or maybe every single dungeon weapon going forward will be a recolour of an existing weapon.

    I'd rather fewer jobs, especially as they're getting more and more homogenised. What's the point in having 6 Tanks if they all play the same?
    (4)
    Last edited by Seraphor; 04-12-2023 at 04:04 AM.