Are you forgetting that this is a business first? They'll do it even if it's a detriment.
I said raiding community, not the game itself. The Limsa AFKers are a much bigger part than the raiding community and they'll be here long after raiding is dead.
Didn’t they say they planned on eventually slowing down on job releases? Why is everyone in here convinced that means that 7.0? Especially when 70% of the people in here think we need 3-4 jobs per melee set as well as 4 jobs per role.
I’m also no expert, but wouldn’t the engine overhaul and job creation teams be… entirely separate? I mean I know its a small indie company working out of Yoshi P’s garage but I feel as if they aren’t needing to decimate the job implementation team to work on the rest of the game.
wym? as long as they keep dumbing down jobs and making them so similar they can def keep pumping out 2 an xpac. dps just need some off-gcds and 2 min buffs and a random gauge gimmick and its ready to go.
I don't think FFXIV needs more jobs, maybe limited jobs but not the regular jobs because they are very homogenized and feel very samey.
They've cited multiple times that too many jobs are the reason why we're getting fewer weapons (newer jobs don't get older crafted weapons, and now they're reusing more assets for dungeon weapons), and why we're not getting individual job quests anymore and have moved to role quests instead.Didn’t they say they planned on eventually slowing down on job releases? Why is everyone in here convinced that means that 7.0? Especially when 70% of the people in here think we need 3-4 jobs per melee set as well as 4 jobs per role.
I’m also no expert, but wouldn’t the engine overhaul and job creation teams be… entirely separate? I mean I know its a small indie company working out of Yoshi P’s garage but I feel as if they aren’t needing to decimate the job implementation team to work on the rest of the game.
Each new job increases the workload of the team responsible for items/assets exponentially. One Expansion they have 9 jobs to cater for, then 12, then 14, then 16, then 20, next it'll be 22, that's more than twice the workload.
Alternatively they could just stop giving us crafted weapons, or have every other EX give us accessories instead of weapons like the mid-expac trial, or maybe every single dungeon weapon going forward will be a recolour of an existing weapon.
I'd rather fewer jobs, especially as they're getting more and more homogenised. What's the point in having 6 Tanks if they all play the same?
Last edited by Seraphor; 04-12-2023 at 04:04 AM.
I actually kind of agree with this although I'd like another caster in the future.
But in general I feel like I rather they take the time of balancing and reworking existing jobs to be more diverse from each other, In the same boat if they double down on the current job design and don't add anything, I don't really think that would be great, so I rather jobs be added if we keep most jobs the same. (I think refining and reworking what we got would still be ideal mostly though).
We can all speculate about what job(s) we will get (I have and it's a interesting discussion) but at the same time I think we're in need of refining what we've got, it's way more important to me then adding another melee with a 120 raid buff and burst phase, the only unique thing being is "It shares scouting gear".
Like I've said Scouting gear doesn't make ninja Interesting it just makes melee really annoying for most people to gear. (along with maiming and striking separations).
Last edited by Rithy255; 04-12-2023 at 04:33 AM.
Another reason why I think caster, specifically a certain caster is a quote from the Encyclopedia Eorzea:
“Frustrated with his inability to foreshorten the suffering of his land’s people at the hand of their cruel ruler, an ascetic monk set off on a journey of enlightenment with naught but his staff, Kujo, and the robes on his back. After a year of having journeyed the entire length of the Dairyu Chain, the monk returned to Doma and presented the staff— now primed with the geomantic energies of water and wind— to his lord that he, too, might awaken to his vassal’ plight.”
What ascetic monk do we also know who is on a a journey of enlightenment across Othard?
Job count, in itself, neither homogenizes nor differentiates each job unless looking at things in an incredibly unambitious way (e.g., this is the only job with DoTs; this is the only job with AoE heals; etc.).
Things can share parts while nonetheless feeling distinct; often the number of parts available to job design (which create "homogeneity" in not restricting them to a single job each) allow for those jobs to, through that sophistication, feel more distinct from each other. Moreover, the more jobs you have with various niches, the less likely you are to have some relegated to uniquely "gimmicky" positions.
In short, it cuts both ways and job count does not necessitate homogeneity in any real or meaningful sense; only an utter lack of ambition and/or homogeneity of relatively shallow encounters tends to do so.
We don't have "1 tank because we have 4 tanks". We have, at their core, "1 tank" because the devs have become increasingly unwilling to diversify the means by which a player can contribute value to particular encounters.
Adding a third tank allowed for Paladin to play more distinctly from Warrior, for instance, not less, while homogenization between Paladin and Warrior already went into full effect well before DRK arrived. GNB, meanwhile, did not cause DRK to be increasingly turned into a Dark Warrior.
Last edited by Shurrikhan; 04-21-2023 at 04:37 PM.
I'd rather have a big redesign of all jobs instead of adding new ones.
Considering how strict the jobs are with their skills, I was hoping we'd get a sort of customizable talent system.
I think for FFXIV a tier based talent system like WoW used to have with 3 options per row would fit rather well, at least for healers.
One of the consistent complaints for healers is how dull filler downtime can get. We could have the freedom to customize the kits, allowing players that want more healing tools to pick more healing abilities and the players that want more DPS tools to slot them accordingly, making both sides happy.
Next job is going to be chocobo knight. You heard it here first
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