Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 175
  1. #111
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
    Posts
    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Are there any time mage jobs in final fantasy? I wonder if the rework of AST will coincide with the creation of a time mage. Gaia was time mage like, the Eden and current alliance raid have had time magic (but fate (cards) it could be more AST like) I would sad if lightspeed disappeared, but I think it could remain because WHM has PoM. They also changed day (diurnal) and night (noct) away and made it neutral sect. So my top guess is time mage with some name I’d never think of.

    I’ve noticed they’ve also been taking away the elemental look of spells from WHM, like stone and aero. Maybe it’s for a caster like Geomancer or a Green mage nature DPS.

    I still want a beast master though. Summoner was reworked to not really be a pet job so maybe a true pet class? I felt like the Bozja was a teaser for them, but I thought axe and shield weapons were a bit odd. Maybe it’s going to be the next limited side content job?

    I agree with most that one new class will be a Scouting gear share, maybe dual wielding pistol job? Weapons I’m not sure what’s missing, hammers, bells, and pistols? I couldn’t have guessed the Sage weapons so it could definitely be something completely unexpected.
    (1)

  2. #112
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    There was a Time Mage in FF5 and Tactics.

    https://finalfantasy.fandom.com/wiki/Time_Mage
    (0)

  3. #113
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Gemina View Post
    Please point to the rule book that states the devs aren't allowed to do this. Plus, they've already done it when you include tanks as another melee fighter, which it is. If you want to include job reworks as well then you can add MNK into what has been three expansions in a row of time devoted to melee job releases. Plus, DRG is getting reworked in 7.0. If you want to go back even further you can include DRK in the HW release, and NIN as a post release during ARR. If you only want to include melee DPS, the question still quickly becomes: What makes you think that there wouldn't be a melee release in 7.0 based on their previous decisions?
    lol tank is not the same role as melee dps you are trolling. SE is super predictable and they do not add the same role 2 xpacs in a row. reworks do not matter either.

    ARR = nin melee
    HW = tank healer phys
    SB = caster melee
    shb = tank phys
    EW = healer melee

    see the pattern? they do not do the same twice in a row. 7.0 will be anything except a healer and melee dps.
    (4)

  4. #114
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    dear god I hope we don't get another melee. I don't care about the scouting gear argument, melee DPS is the most saturated role in the game right now.
    (4)

  5. #115
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by seolhyun View Post
    lol tank is not the same role as melee dps you are trolling. SE is super predictable and they do not add the same role 2 xpacs in a row. reworks do not matter either.

    ARR = nin melee
    HW = tank healer phys
    SB = caster melee
    shb = tank phys
    EW = healer melee

    see the pattern? they do not do the same twice in a row. 7.0 will be anything except a healer and melee dps.
    So...caster and ranged, since they only have 3 each (BLU doesn't count, for obvious reasons)
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #116
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I remain unconvinced that there could be any other jobs cool enough to share scouting gear with NIN
    (1)

  7. #117
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Allegor View Post
    So...caster and ranged, since they only have 3 each (BLU doesn't count, for obvious reasons)
    Tanks and melees are usually released separately from each other you will got a different one each expansion, theoretically because you generally want to have one close ranged (MDPS/Tank) and one far ranged job, Two far ranged jobs (Healer, Caster or Physranged) its highly unlikely they will add two ranged DPS one being caster and one being physical ranged, I don't think we're going to get another healer before a tank in 8.0 Nor do I think we will get both in 8.0 (as they generally like to have at least one DPS as it's the most "appealing" job).

    The most likely combo is going to be Caster and tank in 7.0 and Phys ranged and Melee in 8.0, Healers barrier split looks like something they wouldn't really wanna go over for a while So I'm really not expecting them to make a healer for a long while now
    All of this is speculation based on past info and what's likely. For all we know we could get 2 healers or something lol, also we could likely go down to 1 job in somepoint in the future, if not 0
    (2)
    Last edited by Rithy255; 04-10-2023 at 05:58 AM.

  8. #118
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Enough melees come on
    (6)

  9. #119
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VentVanitas View Post
    dear god I hope we don't get another melee. I don't care about the scouting gear argument, melee DPS is the most saturated role in the game right now.
    Casters are ranged DPS making the total of those not counting BLU as 6 and the most saturated role in game.

    If you're going to split hairs and call caster and aiming separate then you have to do the same for melee dps making it 2,2,1. The 1 being scouting and all 3 being lower than both types of ranged DPS. There's also the argument that NIN is a hybrid DPS rather than a dedicated physical one.

    Then there's also those comments they made about whatever jobs come next will be something new to the franchise implying they won't be grabbing jobs from previous FF titles. Though that raises a question of whether or not other SE titles are fair game. Other titles with job systems I can immediately recall are the Bravely Default series, Dragon Quest series, and Harvestella.
    (0)

  10. #120
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Firework View Post
    Geomancer isn't an alternate version of anything. They just note similarities to conjury and astromancy in that it derives its magic from nature and uses it for divination. Furthermore, historically when a class has been teased that wasn't in the game yet, the devs had to use another class as a base and the actual class turned out to be quite different upon release. There is also no reason to take anything away from CNJ to give us GEO. CNJ just uses stone and aero. Geomancers have access to all 6 elements and some non-elemental magic in various games in the form of weather and terrain spells. It's more versatile than white magic
    This right here, in game and lore book it’s states they are SIMILAR. Also this is all old lore/info at this point, and very much reads as vague information so that they could literally go any direction with it.

    If they lean into the Onmyoji/ascetic arts that the game has shown us so far, fantastic. That separates the jobs even further.

    At this point we have an open Geomancy school in Kugane. And a major lore character returning with a handful of placeholder animations and some new ones. Doman involved character, check. Character on pilgrimage learning ascetic arts, check. (I’m the lore book when mentioning weapons and Geomancy it involved monks going on pilgrimages in Othard to learn/harness Geomantic power.) Said character using aero/stone animations in duty along with barrier magic dealing with spirits (as in Kugane), check.

    His final words are even “when I return, it will not be as a samurai but something else that will give our enemies reason to “tremble”.

    Tl;dr People see “similar” and think dev’s aren’t smart enough to not make a clone. I don’t think it’s going to be a traditional FF geomancer, I think it will be 14’s ascetic exorcist Asian caster we need.
    (1)
    Last edited by BasicBlake; 04-10-2023 at 09:20 AM.

Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast