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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    After comparing the jobs in various situations in 1.21, I do agree that the cost of maintaining Power Surge (1 action every 30 seconds) is not in line with the other jobs' self-buffs. Making it a "unique" mechanic does nothing for the job, so I would prefer that it operate similarly to Raging Strike -- perhaps by consuming the Power Surge buff with Blood for Blood.
    (3)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by carraway View Post
    After comparing the jobs in various situations in 1.21, I do agree that the cost of maintaining Power Surge (1 action every 30 seconds) is not in line with the other jobs' self-buffs. Making it a "unique" mechanic does nothing for the job, so I would prefer that it operate similarly to Raging Strike -- perhaps by consuming the Power Surge buff with Blood for Blood.
    yeah or something like WAR/MRD Berserk/Rampage buffs, maybe something like:

    Life Surge - Adds a healing effect to your attacks the strength of the heal increases each time you take damage but diminishes when not taking damage, using Doom Spike resets the effect to 0. Dreadspike consumes the surge.

    Power Surge - Increases damage with every attack. The effect diminishes between causing damage, using Chaos Thrust resets the effect to 0. Dreadspike consumes the surge.

    edit: MariyaShidou beat me to it
    (1)
    Last edited by Krausus; 04-06-2012 at 11:46 PM.

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    (0)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    Annoyances are never fine whether other classes have them or not. Two wrongs does not make a right, and so on. Also, macros are not a solution unless you want to repeatedly die to unintended animation locks.
    (2)

  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    Oh do they now? Like which classes? And sorry you can't compare to other classes and say the only difference is the timer when the timer is basically the main issue, no one would care if you had to recast every few minutes.
    (1)

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    What class that has the same annoyances, with different timers? All buff with different tiers are now toggle, except Surges. Even if Surge gradually eats away TP like Fist of XYZ, it's still a lot less annoying. Even more so if you have MNK Body the Fist uses much less Mana that with a BRD around you rarely need to recharge your MP.
    (2)

  7. #7
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MariyaShidou View Post
    What class that has the same annoyances, with different timers? All buff with different tiers are now toggle, except Surges. Even if Surge gradually eats away TP like Fist of XYZ, it's still a lot less annoying. Even more so if you have MNK Body the Fist uses much less Mana that with a BRD around you rarely need to recharge your MP.
    There it is.
    Probably the single most useful persistent DD buff are the MNKs Fists of [???] and they sure don't have to be maintained like the surges, even if you manage to wait the full 60secs to re-up your still burning what could easily be a *Thrust Combo every 177 seconds.
    With LNC and even more so DRG having such a HUGE need for our mp pool that we can't spare any MP especially on DRG, I just know I'd die and/or lose a ton of DPS if Surges ate my MP overtime like the fists, that would be a terrible way to modify them (I kid of course)....
    (1)

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