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  1. #1
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Phenidate View Post
    Granted, the devs also said they can't make protect last 30 minutes because then it would be too powerful.. And that was before 1.19
    Good one, SE, I could see how having a 30 minute Protect would break the gameplay... -_-
    (0)

  2. #2
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The 1 minute timer is dumb.
    (4)

  3. #3
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.

    Situations where Dread spikes is a no brainer to use is when you are about to go off your surge timer but don't have enough tp to renew it. If its going to be blown might as well use dread spikes anyways, unless you are saving it in anticipation for a big attack or something.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  4. #4
    Player
    Sothis's Avatar
    Join Date
    Oct 2011
    Posts
    161
    Character
    Sothis Caoimhe
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Zhinse View Post
    It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.
    I'm pretty sure Memento Moogle just bypasses Dread Spike altogether, because Dread Spike can absorb hits that would otherwise do 9999 damage normally. (I use it when exploring... a lot.)
    (0)

  5. #5
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I feel like it could last either 30 sec or 1 minute longer. Its not so much about power or the pace of things or stupidly using tp. Its just that, I personally don't find it enjoyable when playstyle buffs dont last long.
    (5)

  6. #6
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I would have to agree with OP. The impact of say Power Surge, in fights that actually require a buff, is so negligible that it doesn't warrant burning 500 TP every minute. Let alone putting in the effort to remember to burn 500 TP every minute. I think on average, against ifrit, it boost my damage by maybe 10 points if i'm lucky. This skill has no need of being on a 1 minute timer. Especially when you consider there are other skills that actually consume it. The strategic part of this ability should be remembering to put it back on after you burn it with another skill.
    (3)

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I found macroing surges makes it much less of a chore
    (1)

  8. 01-03-2012 07:45 AM

  9. #9
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I haven't read every post in the thread so sorry if something similar has already been said, but having to spam the buff does have more unnecessary downsides than just having to "pay attention". For example, if the effect fading coincides with doom spike in a combo and all its related buffs, you either reset your surge III to zero, or miss your doom spike, not to mention more animations to spam between WS windows on Ifrit etc.

    I think a better execution of these abilities would be a combo of XIVs beserk, and XIs Avatar's Favor in that, using the ability turns the related surge on or off, at the potency of its first stack, it then increases in power twice with 30 second gaps each time, and remains on at that max value until cancelled by use or dread spike.

    I believe the current requirement for spamming it is to have to use 500tp every min to make it balanced. This could be offset by simply adding a fixed "store tp -" to the stances, I'm sure it wouldn't be too hard to calculate the average amount of tp gained from *basic attacks* in 1 minute. I don't think when calculating the store tp -% to offset that 500tp/min, it would be wrong to include tp gained by store tp or invigorate, as they are supposed to be additional buffs in their own right.

    On a less reasonable note: Seigan plz.

    Edit: Gramm0r
    (4)
    Last edited by MeeYow; 01-05-2012 at 03:27 PM.

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Surges are amazing, I sometimes have problems keeping em up as well, maybe if they lasted 10 seconds longer D:
    (0)

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