

The 1 minute timer is dumb.

It seems like for dread spikes, The Giant AOE from the summoning of good king moggle either is too much or negates dread spikes altogether.
Situations where Dread spikes is a no brainer to use is when you are about to go off your surge timer but don't have enough tp to renew it. If its going to be blown might as well use dread spikes anyways, unless you are saving it in anticipation for a big attack or something.
Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.
I'm pretty sure Memento Moogle just bypasses Dread Spike altogether, because Dread Spike can absorb hits that would otherwise do 9999 damage normally. (I use it when exploring... a lot.)
I feel like it could last either 30 sec or 1 minute longer. Its not so much about power or the pace of things or stupidly using tp. Its just that, I personally don't find it enjoyable when playstyle buffs dont last long.



I would have to agree with OP. The impact of say Power Surge, in fights that actually require a buff, is so negligible that it doesn't warrant burning 500 TP every minute. Let alone putting in the effort to remember to burn 500 TP every minute. I think on average, against ifrit, it boost my damage by maybe 10 points if i'm lucky. This skill has no need of being on a 1 minute timer. Especially when you consider there are other skills that actually consume it. The strategic part of this ability should be remembering to put it back on after you burn it with another skill.


I found macroing surges makes it much less of a chore
Player

I haven't read every post in the thread so sorry if something similar has already been said, but having to spam the buff does have more unnecessary downsides than just having to "pay attention". For example, if the effect fading coincides with doom spike in a combo and all its related buffs, you either reset your surge III to zero, or miss your doom spike, not to mention more animations to spam between WS windows on Ifrit etc.
I think a better execution of these abilities would be a combo of XIVs beserk, and XIs Avatar's Favor in that, using the ability turns the related surge on or off, at the potency of its first stack, it then increases in power twice with 30 second gaps each time, and remains on at that max value until cancelled by use or dread spike.
I believe the current requirement for spamming it is to have to use 500tp every min to make it balanced. This could be offset by simply adding a fixed "store tp -" to the stances, I'm sure it wouldn't be too hard to calculate the average amount of tp gained from *basic attacks* in 1 minute. I don't think when calculating the store tp -% to offset that 500tp/min, it would be wrong to include tp gained by store tp or invigorate, as they are supposed to be additional buffs in their own right.
On a less reasonable note: Seigan plz.
Edit: Gramm0r
Last edited by MeeYow; 01-05-2012 at 03:27 PM.
Surges are amazing, I sometimes have problems keeping em up as well, maybe if they lasted 10 seconds longer D:
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





