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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    The mechanic is fine, the only thing is that its annoying having to remember to recast it. But so what? Other classes/jobs have the same annoyances, just with different timers. Just make it a point to include it at the end of your combos and you'll be fine, either by manual press or including within combo macros.
    What class that has the same annoyances, with different timers? All buff with different tiers are now toggle, except Surges. Even if Surge gradually eats away TP like Fist of XYZ, it's still a lot less annoying. Even more so if you have MNK Body the Fist uses much less Mana that with a BRD around you rarely need to recharge your MP.
    (2)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MariyaShidou View Post
    What class that has the same annoyances, with different timers? All buff with different tiers are now toggle, except Surges. Even if Surge gradually eats away TP like Fist of XYZ, it's still a lot less annoying. Even more so if you have MNK Body the Fist uses much less Mana that with a BRD around you rarely need to recharge your MP.
    There it is.
    Probably the single most useful persistent DD buff are the MNKs Fists of [???] and they sure don't have to be maintained like the surges, even if you manage to wait the full 60secs to re-up your still burning what could easily be a *Thrust Combo every 177 seconds.
    With LNC and even more so DRG having such a HUGE need for our mp pool that we can't spare any MP especially on DRG, I just know I'd die and/or lose a ton of DPS if Surges ate my MP overtime like the fists, that would be a terrible way to modify them (I kid of course)....
    (1)

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  3. #3
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It is hard to maintain surges in party play due to the fast pace, distractions, and in dungeons when there is a lot of running around surges do tend to drop off, the one minute timer is unforgiving.

    Would a better solution not be:

    Option 1: When a surge drops off, it does not reset to 0, instead it just goes back down 1 level. That way players could easily maintain 3>2>3>2>3>2 etc and feel they are spending their TP and contributing to damage output more effectively (barring of course the use of dread spike as needed)

    Option 2: Why not add an "Enhance Surge" effect to AF armour or weapon so that when you activate surge you go straight from level 0 to 2, that way if the surge drops off its not so bad as its easier to get back up to where you where.

    I also agree life surge on AA needs a rethink as I always seem to be in a WS/combo trance these days
    (1)

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