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  1. #1
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rithy255 View Post
    I see the rework as serval steps in the right direction, but also taking serval steps back, I understand reworking goring blade, but right now it's So boring and uninspired, Paladin to me felt like you were going into different combos instead of being a "builder spender" tank I really liked how diverse it's GCD's were, now it feels like you're just pressing whatever lights up and using magic burst. I don't really dislike it right now but i also think it deserves to be so much better
    100%, and I ran into the same issue about forgetting to use Goring for a while, but Fight or Flight, Goring Blade, and Requiescat are all on the same base cooldown, so now I just use Goring after FoF and Requiescat during Goring's GCD and it's no longer an issue - I completely ignore the cooldowns of both Goring and Requiescat and just use FoF on cooldown, letting the other 2 follow in kind.

    I agree that Goring Blade is now boring and uninspired, and while that's a problem in and of itself, it's also a problem that it serves no purpose in the rotation besides "the thing I use after Fight or Flight", and arguably it actually hurts the rotation because it causes the Atonement combo to shift 1 GCD per minute relative to the burst window. The rotation used to fit perfectly into 60s, but now you have 1 more GCD than you can fit into 60s (or even 2, depending on skill speed). That isn't necessarily a problem, but I'm not a fan personally. I liked how we used to flow from one combo into the next, but now I have an extra Holy Spirit or Atonement left over from the combo before the magic combo to use before I go back into a normal rotation - next minute I'll have a Holy Spirit and an Atonement, or 2 Atonements left over to use, etc. until eventually after the magic combo I'm picking up melee again with Royal Authority or Riot Blade - some random spot in the middle of the melee combo itself - "SLOPPY!"

    Goring Blade, Confetti, Blade 1, 2, and 3 - 5 GCDs for burst.
    Fast Blade, Riot Blade, Royal Authority, Atonement x3, Holy Spirit - 7 GCDs for melee.

    Following the 5 GCDs for burst we can fit 19-20 GCDs in before the burst combo is ready again - neither of those are multiples of 7, thus the carry-over we get.

    If they removed Goring Blade (or made it an OGCD), that would give us 20-21 GCDs between magic combos, which would a give us a (very low) skill speed threshold that would allow us to fit 3 full 7-length melee combos between burst windows.

    If they kept Goring Blade as a 60s weaponskill, but altered the base combo, we'd be looking 19-20 GCDs again, so with a (very low) skill speed threshold to allow 20, they'd need to alter the base combo to be either 4 or 5 long (change Royal Authority to only give 1 Atonement instead of 3 and it solves both 1m GCDs as well as Atonement spam).

    Ultimately, though, I don't think either of the above changes would be an improvement over the pre-rework kit, because either way you're still just spamming the same combo between burst phases. PLD used to play more like MNK or DRG in terms of combo alteration, and that facet of their kit has been completely lost outside of burst.
    (3)
    Last edited by cjbeagle; 04-10-2023 at 11:11 AM.