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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Voidedge_Ragna View Post
    But remember boys, 2 min meta is more important then how a job feels.
    Except PLD's making better use of two-minute raid buffs did not necessitate Boring Blade, nor any of the gameplay changes beyond FoF affecting also affecting magical damage and Confiteor no longer requiring 4 prior Holy Spirit casts?

    I'm disappointed by the changes, but the gameplay shifts within them have far more to do with the broader goals across all job revisions upon and since 5.0 to lower floors and ceilings than they do with any alignments to 20 seconds of raid buffs.

    ...Else we'd likely have seen Goring Blade remain (but perhaps again on a 24s duration to offer some flexibility), seen FoF made a more significant but 2-minute buff, and perhaps seen FoF give 3 stacks of Sword Oath, etc.

    And dont get me started on why pld needs a split on Sheltron blockrate to add Bulwark.
    This one actually seems to make perfect sense to me.

    There are no advantages to mitigation from using Block over... flat mitigation of an equal percentile (Holy Shelltron still provides 30% miti now). There are, however, disadvantages, as one cannot block Critical Hits nor block while CCed.

    Previously, no other "on-demand" defensives held any unique disadvantages or situational value; DRK had Dark Mind with lower value vs. physical attacks and GNB had Camouflage with lower value vs. magic and WAR's Thrill of Battle provided faintly lower eHP than either in their respective niches, but TBN, HoC, and BW all worked reliably in all situations.

    Now, PLD likewise has a situational "alt-CD" and a reliable "on-demand".

    Moreover, Shelltron can now stack with blocking, whereas Shelltron previously, in effect, prevented any natural block chance to force the mitigation it now provides in a way that can stack with it.

    So you now have more reliable mitigation on your on-demand that no longer has anti-synergy with PLD's unique feature (blocking), and more discrete defensive options by having added Bulwark (a pretty direct alt-CD analog to ToB, DM, Camo) to the repertoire instead of simply buffing Holy Shelltron and Sentinel.
    (2)
    Last edited by Shurrikhan; 02-02-2023 at 01:28 PM.

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    This rework was the equivalent of spraying a dog turd with a slightly different shade of brown paint.
    (2)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,160
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Absimiliard View Post
    This rework was the equivalent of spraying a dog turd with a slightly different shade of brown paint.
    You take that back, the old shade was lovely.
    (8)

  4. #4
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Came back to the game after stopping playing in 2019 when Endwalker first released. I had been playing since 2.0 re-released.

    This is honestly the best version of PLD I have played. Shelltron and Divine Veil were always wonky mechanics and now they are actually user-friendly. Goring Blade being a DOT was kind of stupid on a tank, now it can be used as part of bursting on bosses, bursting on mob packs and bursting adds during raid mechanics. Three different ways to single target burst makes PLD more useful in encounters where burst is required.

    Having a rotation for AoE is also good, much better than the Flash spamming PLD had to do for two expansions that contributed nothing to DPS.

    I can't recall if Intervene was in Endwalker but it was something PLD should have had from the beginning.

    Spirit's Within no longer being a silence and instead focused on more burst DPS is also good.

    Blades combo at lv90 is a ranged burst for a tank, which is amazing. The only way it could be better is if the graphics looked more like the Holy Knight skills in Final Fantasy Tactics, which seems to be what the inspiration is. Honestly this is what I was hoping a FF MMO Paladin would be, the holy Knights from FFT. So I love this, even if the spell animations aren't the same.

    This is the most fun version of PLD I've played.
    (4)
    Last edited by therpgfanatic; 03-28-2023 at 07:57 AM.

  5. #5
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I can't get into it and definitely preferred the old rotation which sucks because it's likely never coming back, even if there's a major shift in job design for 7.0 away from doing big burst damage. On the other hand, the Divine Might buff is actually a neat idea and I would have loved it on the pre-6.3 rotation in some form.
    (0)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Tbh, I didn't like ShB PLD because of Atonement, and Atonement is still the reason why I have some dislike for current PLD. That move is basically a Fell Cleave/Bloodspiller spam that you use at the end of every combo. It's boring as hell and does not feel good to use. Hell, it doesn't even fit into the burst window properly.
    (3)

  7. #7
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I actually I really like the new PLD after getting the hang of it.
    (5)

  8. #8
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Of all the reworks of Jobs this game has had, this is probably one of the better ones. And, overall, has done things that the Job needed/could have used in the past. Though I do get it being upsetting for some people that liked the old one better.
    (2)

  9. #9
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The only changes I don't like are Requiescat and Goring Blade. I don't dislike Requiescat for the same reason as others, however, as Holy Spiritx3 into Confiteor wasn't really that much more skillful than Confiteor into Blade of Valor combo. I just don't like what they did with the ability because there just wasn't more done with it. As soon as you hit level 90, you will never use Requiescat for Holy Spirit/Circle anymore. Goring Blade is just a bad change because it feels clunky during my opener as all I can think is: "I need to get my Requiescat burst off ASAP before Fight or Flight expires." They could have made it a less potent oGCD if they really wanted to give it the Sidewinder treatment. Other than that, I like everything else. I like how I get to use my spells more often with Divine Might, I like how there's semi-legitimate mp management, and I love the Sheltron change.
    (1)
    Last edited by Iedarus; 04-04-2023 at 08:22 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Still think Req can be 'solved' by making it a GCD that lasts 3 stacks. At 70, you go Req, 3 Holy Spirits. At 80, it upgrades to Confiteor, 3 Holy Spirits. At 90, you swap it to Confiteor, 3 Blade combo. This way, Req feels cool-ish and part of the rotation even at lower levels (say, GCD for 600-700p), then at 80 and the upgrade to Conf, it gains a bump in potency and AOE, which feels good a second time

    I also hate Atonement, and I think it'd maybe feel better if it wasn't just 'press 3 of this'. If they changed it to give one Atonement instead of three for finishing a combo, afaik that lets us fit a whole extra combo, it's Atonement and HS into the newly made gap in the rotation. I'd also prefer it if Atonement had a ranged aspect to it (maybe just a midrange like Phlegma on SGE, or the new Continuation range) so you have a little bit more leniency on moving in/out for mechanics. Also, HS doesn't cancel combos now, so why does Atonement still do it?
    (0)

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