Quote Originally Posted by cjbeagle View Post
+1 for being unhappy with the rework - I liked the old version substantially better.

My main complaint with the rework is the amount of Atonement spam. Spamming the same attack 3 times in a row was bad enough in the old version and now it's even more prevalent.

I also really miss the DOT - the old rotation was rigid, and I appreciate the new flexibility, but I liked how with the old rotation everything fell perfectly into place if you had full uptime - your DOT was always refreshed exactly when you needed it to be - the new rotation, while flexible, also feels loose and sloppy since there's no overarching mechanic to tie it together.

We basically used to have 3 combos - Magic, Goring, and the Atonement combo, giving a rotation of Magic, Atonement, Goring, Atonement, Goring, back into Magic, if I remember right - now we just have Magic and Atonement, so the rotation has become Magic, Atonement, Atonement, Atonement, Atonement 3 combos? 4? Whatever - until your Magic combo is available again - it's just endless spam of the same combo until burst - it's mind-numbing.
I agree in a sense, I personally don't think we should revert to 6.2 or something but, the main issue I find is instead of reworking Goring Blade into a button you actively use in your rotation, its become a button that honestly I forget about sometimes (unironically, I'll do everything but i'll randomly forget goring blade even exists, ending up drifting it)

I think goring blade even being made less Rigid, with being able to be stacked or something would actually help a lot to break up the atonement spam, I'd like to see atonement also be reduced to 2 and using both of your atonements would give you another stack of Holy spirit possibly, I'm not a rotation expert though, I just feel that the two main issues right now are Goring Blade and Atonement I don't want atonement gone completely nor do I want goring blade gone I just want them to be better, Divine might is actually quite nice in that it gives you a lot more ranged and cuts down on your magic burst spam, while keeping PLD's identity as the only proper "Magic tank" (Sorry dark knights you're just warrior that's more busy).

I see the rework as serval steps in the right direction, but also taking serval steps back, I understand reworking goring blade, but right now it's So boring and uninspired, Paladin to me felt like you were going into different combos instead of being a "builder spender" tank I really liked how diverse it's GCD's were, now it feels like you're just pressing whatever lights up and using magic burst. I don't really dislike it right now but i also think it deserves to be so much better