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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    546
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by cjbeagle View Post
    I'll take your word for it - I'm no PLD main, so I'm sure there are details and nuance that I'm not privy to both in the old rotation as well as the new - just here to express my displeasure with the changes - PLD used to be my favorite tank by far, and now it isn't.
    That's fair, but it does mean, for me personally, your points carries a lot less impact, since you lack basic understanding of how the rotation used to be, and of the new rotation.

    There is also the sheer amount of extra effort that went into playing the old rotation which was more difficult to optimize than any other tank, but was significantly behind in damage.

    Atonement was never an issue either, whatever about personal gripes you might have Ryu, but in ShB Atonement was significantly more damage and it was mainly the introduction of more spells into the rotation in EW which aren't affected by SkS that put the rotation on a longer length to complete and making Holy Spirit more potency, so we dropped 1 Atonement to attempt to stay within the 60second window that messed up Paladin's rotation, so sure blame Atonement for not being more potency before the change.
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Atonement was never an issue either, whatever about personal gripes you might have Ryu, but in ShB Atonement was significantly more damage and it was mainly the introduction of more spells into the rotation in EW which aren't affected by SkS that put the rotation on a longer length to complete and making Holy Spirit more potency, so we dropped 1 Atonement to attempt to stay within the 60second window that messed up Paladin's rotation, so sure blame Atonement for not being more potency before the change.
    My issue is just...3 presses of a single attack every combo is...not fun design at all. I wouldn't mind if Atonement's use was dropped to 2, while buffing potency from 380 to 570 to make up for the missing 3rd use. Or hell, if they combined Atonement with Goring Blade somehow, like a second combo off of Goring Blade that's usable every 30s (so it mixes up the rotation a bit).
    (0)