Agreed, I like the analogy.
In a way, ShB's rip-roaring success that was a number of different factors all hitting at a perfect time is something that's going to come back to haunt them in the long term. It's a odd but all too common trend for large JP corporations to get weirdly arrogant and complacent almost to the point of treating customers, competitors and partners all with equal levels of contempt. Shimano's road cycling division are a great example of this in recent years but Honda also spring to mind as well.
In recent years it genuinely feels like Yoshida's team are falling into that trap also. FFXIV 1.0 forced Yoshida's team to take a humble and earnest approach, they were a lot more transparent with their plans and they weren't afraid to back down on bad decisions. Early ARR Warrior was a great example of them realising that they were wrong and promptly taking steps to correct things. Now it feels like they aren't interested in what the community has to think. They have their plan and they are sticking to it come hell or high water. Yoshida seems to look more and more miserable these days when he gets collared with a tough question over his teams design choices.
And honestly, it's not so much that I have a strong sense of good game design, I was an optimisation and performance guru first and world builder second rather than systems designer in my time in the industry. Rather I quickly learned that the bean counters in finance were the true development leads, not any of us on the top floor.![]()



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