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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Ugh, HOWEVER, so we can ruin this otherwise feel good moment...

    Past need not be prologue, especially since "add more attack" is already the opposite direction they've been taking Healers. ESPECIALLY since we agree Healer kits are already a little bloated (your SGE rework is partly addressing that) and that things like ability upgrades or charges, etc, could be an effective answer, and that the continued additions also sometimes lead to un-creative "checking a box" additions, such as Aquaveil/Exaltation/Protraction (at least one of these was probably a "Well, we're giving the OTHER Healers 2 actions...so how can we make this JUST different enough it doesn't seem lazy?")

    And while I suspect you think you were doing it "for my benefit" (I'm not sure I believe that, but for the sake of argument I'll give you the benefit of the doubt), the problem is that you are ASSUMING everyone who doesn't want new actions will select Other instead of just the first option on the list. Secondarily, the question allows multiple answers, so for example, someone could click all of them at the same time. In neither case does that support the "leave things alone" side of the coin.
    I don't know why you chose to take this as an attack. It really wasn't. MMOs do not have the choice to leave things alone and not add or change things, because that is a massive source of interest you generate from the players. If they did not have a 7.0 job actions trailer and stated that jobs were not getting any changes or new actions, there would be hell to pay. Even if they one day release the perfect expansion where nothing can be improved on, they still need to change that the next time, or you risk major negative press for your game, which could potentially ruin it.

    As for the questions, noted. Next time when I do feedback surveys for 7.0, I'll just leave it optional and see what happens. Your vote won't be counted toward or against any of the categories.

    EDIT: Also, isn't this sentence an oxymoron? "Past need not be prologue, especially since "add more attack" is already the opposite direction they've been taking Healers." If the past need not be prologue, then what makes the prospect of going back and adding more DPS options for healers somehow more unreasonable than choosing to leave any or every job in stasis and neither adding nor removing anything from them?
    (8)
    Last edited by ty_taurus; 04-03-2023 at 01:07 PM.

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    EDIT: Also, isn't this sentence an oxymoron? "Past need not be prologue, especially since "add more attack" is already the opposite direction they've been taking Healers." If the past need not be prologue, then what makes the prospect of going back and adding more DPS options for healers somehow more unreasonable than choosing to leave any or every job in stasis and neither adding nor removing anything from them?
    No, that was my point - you can't appeal to the standard in one case (always adding new abilities) while rejecting the standard in another (that they'll switch from NOT adding DPS abilities to Healers [and, in fact, pruning them] to adding DPS abilities to Healers).

    In other words, you cannot appeal to the standard of always adding something at the same time as NOT appealing to the standard of not adding DPS abilities.

    And while it's true MMOs pretty much always add abilities, they don't always add abilities, exactly. For example, is Holy Shelltron an added ability? TECHNICALLY yes...but in practice, no, it's an upgrade of an existing ability. Was adding a second charge to Divine Benison adding a new ability? TECHNICALLY it was adding a new Trait, so it DID add a change, so to speak, but it didn't add any new ability at all while still changing (slightly) the Job from what it was before.

    For example, suppose in 7.0 for WHM, they had Afflatus Misery upgrade into Afflatus Purgation, Aquaveil get a reduced CD to 45 seconds, and Assize get a second charge. Those would absolutely be changes, and Purgation would technically be a new ability...but since it just outright replaces Misery, it would not generally be treated as a new thing, and Aquaveil and Assize would not even be seen as new. Heck, WHM could get that thing I suggested before where every 4th Glare cast gave you a double power Holy (or whatever made it a DPS gain over Glare) and people wouldn't see that as a new ability, even though it actually WOULD change WHM's rotation.
    (0)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    No, that was my point - you can't appeal to the standard in one case (always adding new abilities) while rejecting the standard in another (that they'll switch from NOT adding DPS abilities to Healers [and, in fact, pruning them] to adding DPS abilities to Healers).

    In other words, you cannot appeal to the standard of always adding something at the same time as NOT appealing to the standard of not adding DPS abilities.
    Except the concept of adding new attack actions to a healer is a minor addition of gameplay that has been done before multiple times. Even in Shadowbringers, White Mage got Afflatus Misery which is an attack action. In Endwalker, Astrologian's Minor Arcana was reverted back to randomly granting an additional healing action or an additional attack action, and was made AoE. That is a normal expectation of gameplay to ask for. Meanwhile, asking for them to not do anything to a job and leave it alone is something that has never been done before and goes against the principles of a live service game.

    Quote Originally Posted by Renathras View Post
    And while it's true MMOs pretty much always add abilities, they don't always add abilities, exactly. For example, is Holy Shelltron an added ability? TECHNICALLY yes...but in practice, no, it's an upgrade of an existing ability. Was adding a second charge to Divine Benison adding a new ability? TECHNICALLY it was adding a new Trait, so it DID add a change, so to speak, but it didn't add any new ability at all while still changing (slightly) the Job from what it was before.
    Yes, those are still new actions. New actions don't necessarily need to be massive sweeping changes to the gameplay or flow of the job. That is not 'no new changes.' If you wanted to emphasize on any job that you don't want whatever is added to make any significant changes to the gameplay feel of that job, then all you had to do was write that in at the bottom. All I was going for with that question was that every job gets a few new actions every expansion; some of those are just upgrades to old actions, and others are new tools entirely. What do you want those to be for the job you're submitting feedback for. I tried to keep my language simple and brief, because if the question is long-winded and wordy, some people won't read it. I'd like to think that players are intelligent enough to recognize these points based on how the question was presented, and it didn't seem to be an issue for anyone. That said, It was also a very new experience for me, and there are definitely ways I want to approach these questions when I do this again after 7.0 releases to do even better at collecting information.

    For example, what I'll realistically do next time for that question is not include a write-in 'other' option and just have it as a stand-alone option and specify that players elaborate in the below section, because those write-ins are very poorly displayed in the results page of each survey and do a terrible job at communicating how many players agree with those sentiments because even if two people want the same thing, if it's worded differently, it appears as two separate options.

    What I would probably do for the healers, and the other jobs would be adjusted accordingly, would be something like:
    - Upgrades to existing actions
    - Healing actions
    - Attack actions
    - Utility/mitigation actions
    - Offensive support actions
    - Other (specify below)
    (1)
    Last edited by ty_taurus; 04-03-2023 at 06:16 PM.

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't know why you chose to take this as an attack.
    That's just his go to form of deflection. He has no counter argument so he'll wave it away as an attack because he can't accept being wrong, even when he's very clearly in the wrong.
    Even in the thread about how Tanks and 3 DPS, when pointed out he was completely off base, he still only claimed to be semi-wrong instead of completely wrong.
    (10)