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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    I really don't think the healers need to have equivalents, and that belief is what led us to situations like SGE just being 80% a SCH that looks cooler. Basic tools can be somewhat similar, but how you approach healing and utility beyond that should be different colors, not 4 different shades of green.
    Honestly, I've joked a lot how AST is basically WHM but better, but it's not so much that it copied WHM as much as both just having the most basic gcd healing kit (heal, regen, aoe heal, emergency heal, etc) so it made sense both jobs would have similarities ... but Sage, as much as I like the aesthetics.....yeah, it really has no excuse, it's literally just a reskinned SCH with lilies instead of aetherflow.

    Imo Sage should be, if anything, the one healer with a damage kit comaprable to an actual dps job (potencies aside) and have Kardia being % based on the damage it does (abilities like Bloodbath already do this). It may be more annoying to balance, but the concept of a healer that heals through damage is not new, and the devs have several other games to get inspiration/feedback from.
    (1)
    Last edited by Allegor; 04-03-2023 at 10:18 PM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    Imo Sage should be, if anything, the one healer with a damage kit comaprable to an actual dps job (potencies aside) and have Kardia being % based on the damage it does (abilities like Bloodbath already do this). It may be more annoying to balance, but the concept of a healer that heals through damage is not new, and the devs have several other games to get inspiration/feedback from.
    Much as I'm not a DPSer, I agree with this.

    I thought SGE was going to be the GNB for Healers - the one for people that prefer playing DPSers anyway.

    The balance would just be to set up its DPS kit to something like SMN/DNC/RDM difficulty, balance it to do around WHM's DPS, then set up the percent of damage converted into healing to give it the same general throughput as WHM maintaining good DPS (Glare/Dia) uptime.

    Instead of making it a barrier healer, make it do direct healing outright. Do your rotation well, do good healing too. Do your rotation poorly, and have to fallback on the boring GCD Cure/Medica equivalents.

    "But Jonny Casual!!" - And? SGE isn't for Jonny Casual HEALER, it's for Jonny Casual DPS MAIN, who should be more than capable of keeping up a SMN rotation. And in cases where they DO mess it up, it would still have white bread Diagnosis and Prognosis to try and keep the situation afloat, as well as some party mitigation (think Kerachole without the HoT) to try and smooth out damage. Can also give them like an oGCD big hit attack which is used (via healing plan or for emergencies) as their "heals from tankbuster/unexpected DPS stood in bad" button. (Or be boring and give them Durochole, whichever)

    Just go all in on the "heals by doing damage" by making your damage rotation performance dictate both your damage AND your healing done, while you have a few emergency buttons if your wiff your rotation or damage is extra high/party members mess up, and you have your white bread GCD emergency Cure 1 and Medica 1 in case you really have to fall back on them.

    Its healing kit would be more technical and depend on using some oGCDs to modify Kardia/reduce party incoming damage, while the goal would be maintaining said DPS rotation.

    .

    When they announced SGE, that's legitimately what I thought they were going to be going for. And I kind of wish they did as there would be that option for the people who get bored with Healers as they are and would like that outlet.
    (2)

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    Honestly, I've joked a lot how AST is basically WHM but better, but it's not so much that it copied WHM as much as both just having the most basic gcd healing kit (heal, regen, aoe heal, emergency heal, etc) so it made sense both jobs would have similarities ... but Sage, as much as I like the aesthetics.....yeah, it really has no excuse, it's literally just a reskinned SCH with lilies instead of aetherflow.

    Imo Sage should be, if anything, the one healer with a damage kit comaprable to an actual dps job (potencies aside) and have Kardia being % based on the damage it does (abilities like Bloodbath already do this). It may be more annoying to balance, but the concept of a healer that heals through damage is not new, and the devs have several other games to get inspiration/feedback from.
    So its ok for ast to be a fully copied whm but its a problem that sage is 80% scholar, too wrong makes no right that is so biased. Both Ast and Sage should be rework to be totally different from whm and sch period. Once upon a time sch was a clone of smn btw when it use to have part of smn dps kit just far lower potencies.
    (1)
    Last edited by IceBlueNinja; 04-16-2023 at 09:06 AM.