Wait for unranked: less than 60 sconds
Wait for ranked: 25 minutes



Wait for unranked: less than 60 sconds
Wait for ranked: 25 minutes

Because there are no real rewards.

Some ppl, including myself already said the warnings about the rank changes will kill that mode especially rank decay. Now it’s just cope for rank matches. The top players got what they wanted while the vast majority is in casual. Even if they create rewards for rank mode, the dmg is already done….
It doesn't matter if everyone is doing it or only the top ranked players. People who abused and cheated their way to top ranks for best rewards are still walking around freely, even when they were mass reported with evidence of their abuse. Therefor I have zero interest in ever trying for said ranks ever again. Thanks to these people who ruined it for the rest and Square Enix not taking action against cheaters.Look, I never said there are no cheaters. I have a clip from my stream of a player literally blipping out of existence and appearing somewhere else back in season 2. They are definitely out there, but ranked isn't infested with them and I honestly haven't seen any cheaters in awhile. There's also always going to be win traders, especially in less popular games where its easier to do it, but it doesn't mean EVERYONE is doing it. Its also entirely possible Jay is just extremely good, but I don't really care enough about the top 10 to really look into what that player is doing because I've also been in similar scenarios in similarly less popular games like dead or alive 6 where the skill level is extremely low on the xbox compared to playstation as all the good players play on playstation and I would routinely go on 50+ win streaks and topped the leaderboards for several characters. Got called a win trader/cheater quite frequently, so excuse me if I tend to not jump down on every claim that someone is cheating just because they are better than me.
Ya which is why it really sucks that queue times are so long for ranked.
yup, and this is why nobody really cares about ranked... not to mention has anybody else noticed that people on these forums will only post about FL or RW related stuff 98% of the time?It doesn't matter if everyone is doing it or only the top ranked players. People who abused and cheated their way to top ranks for best rewards are still walking around freely, even when they were mass reported with evidence of their abuse. Therefor I have zero interest in ever trying for said ranks ever again. Thanks to these people who ruined it for the rest and Square Enix not taking action against cheaters.



FL has a design of combat problem, RW has a queue/incentive problem (i.e. lack of at least a daily challenge).
CC casual generally doesn't have a problem and CC ranked has an incentive problem to keep player retention throughout a season and to get more people to play ranked in general.
It isn't surprising that the two of three casual modes with issues since pre 5.1 PvP and most importantly post 6.1x pvp (damage reductions) that also let you queue with friends tend to be highly discussed, so not sure what you are getting at.
what im getting at? oh thats simple buddy ol pal!FL has a design of combat problem, RW has a queue/incentive problem (i.e. lack of at least a daily challenge).
CC casual generally doesn't have a problem and CC ranked has an incentive problem to keep player retention throughout a season and to get more people to play ranked in general.
It isn't surprising that the two of three casual modes with issues since pre 5.1 PvP and most importantly post 6.1x pvp (damage reductions) that also let you queue with friends tend to be highly discussed, so not sure what you are getting at.
barely anybody cares about ranked because by nature ff14 is a casual game
the fact that they NEED incentives to even get people to play it is proof enough.
Last edited by Towa-Musa; 03-25-2023 at 12:00 AM.



You are wording it like everything else in this game would be done without any incentive behind it.
Look at Criterion. Technically cool content, but fallen to the wayside. Why? Because the incentive is shit if not nonexistent.
Prior to the release of Normal Raid and Alliance Raid roulette, how difficult was it to get into raids bsck then? Very, because turns out people value their time and want something for joining old raids, even if it is just a decent amount of EXP and tomestones.
MSQ Roulette got the insane boost to EXP and tomestones multiple times to encourage participation, especially after the cutscene lock.
And don't get me started on Frontlines. Back when you could freely choose between three maps, Shatter was the most picked because it was the fastest and simplest. And even then, they had 8v8v8 for low participation to let games start and Daily Challenge got added as additional incentive.
Rival Wings by the way is the perfect example of a casual mode struggling to breathe without dedicated community support like RevivalWings organised events or Moogle Treasure Trove because it turns out unlike Frontlines, it has no additional challenge daily to encourage daily participation and has the same base rewards as FL.
So much for that casual FFXIV argument. This is literally just modern game design, something players naturally align with.
So I'm sure you have a massive e-boner everytime you see one of my posts despite having claimed to block me and feel the need to call me buddy, pal etc. and try to one-up me with your snarky comments, but at least don't be a hypocrite like "the fact it needs incentive proves XY" when you can apply the same damn logic over the entire game.
what you said disproves literally nothing i said, infact you proved me right...You are wording it like everything else in this game would be done without any incentive behind it.
Look at Criterion. Technically cool content, but fallen to the wayside. Why? Because the incentive is shit if not nonexistent.
Prior to the release of Normal Raid and Alliance Raid roulette, how difficult was it to get into raids bsck then? Very, because turns out people value their time and want something for joining old raids, even if it is just a decent amount of EXP and tomestones.
MSQ Roulette got the insane boost to EXP and tomestones multiple times to encourage participation, especially after the cutscene lock.
And don't get me started on Frontlines. Back when you could freely choose between three maps, Shatter was the most picked because it was the fastest and simplest. And even then, they had 8v8v8 for low participation to let games start and Daily Challenge got added as additional incentive.
Rival Wings by the way is the perfect example of a casual mode struggling to breathe without dedicated community support like RevivalWings organised events or Moogle Treasure Trove because it turns out unlike Frontlines, it has no additional challenge daily to encourage daily participation and has the same base rewards as FL.
So much for that casual FFXIV argument. This is literally just modern game design, something players naturally align with.
So I'm sure you have a massive e-boner everytime you see one of my posts despite having claimed to block me and feel the need to call me buddy, pal etc. and try to one-up me with your snarky comments, but at least don't be a hypocrite like "the fact it needs incentive proves XY" when you can apply the same damn logic over the entire game.
hell i'll even add to it by saying, if something is not deemed FUN in ff14 people wont do it unless there is enough incentive which is why you see ranked CC die but unranked flourish, the varient dungeons are in the same boat as CC lol people bullrush through it and walk away from it.
at this point you're just arguing for the sake of argument which.... kinda makes you look a bit silly :/
Last edited by Towa-Musa; 03-25-2023 at 12:40 AM.



I never intended to disprove it, I merely gave insight that reliance on incentive is something realistically every single activity in this game has in common to facilitate longterm play.what you said disproves literally nothing i said, infact you proved me right...
hell i'll even add to it by saying, if something is not deemed FUN in ff14 people wont do it unless there is enough incentive which is why you see ranked CC die but unranked flourish, the varient dungeons are in the same boat as CC lol people bullrush through it and walk away from it.
at this point you're just arguing for the sake of argument which.... kinda makes you look a bit silly :/
The fun argument obviously matters, but it is more delicate in CC. Regardless whether you play casual or ranked, you play the exact same game, the sole difference being:
- framer kits you likely just go and obtain once
- surplus Trophy Crystals hardly anyone cares for
- a more restricted queue attempting to build balanced matches
All in all, this means Ranked introduces stress points Casual doesnt have, in Ranks and rating. There is also the queue restrictions based on your Rank, which ups queue times to build matches.
Since there is frankly no simple incentive to play Ranked over Casual other than trying to play with the top end of PvPers for your own fun, it creates exactly what you describe:
Casual flourishes, Ranked dies.
Something simple like a ranked-only currency youd get from playing per match win and a bigger amount at season's end based on your skill tier would be a good start to set it apart from Casual. Like many games with Ranked/Competitive modes.
Naturally it should come with items of interest, which I am sure anyone has their belief on what that would be and something I won't judge anymore for their choice.
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